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DME SWITCHER DFS-700 DFS-700P DIGITAL/ANALOG INPUT BOARD BKDF-701 ANALOG COMPOSITE INPUT BOARD BKDF-702/702P DIGITAL MULTI EFFECTS BOARD BKDF-711 3D VIDEO MAPPING EFFECTS BOARD BKDF-712 SERVICE MANUAL Volume 1 1st Edition...
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2-10. Switch, Indicators, and Volume Controls on Board ......... 2-27 2-10-1. Control Panel ................2-27 2-10-2. Processor .................. 2-28 2-11. Error Indication ..................2-41 2-12. Periodic Inspection ..................2-42 2-12-1. Periodic Replacement Parts ............2-42 2-12-2. Filter Cleaning ................2-42 DFS-700/700P...
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4-3-19. Black Burst OUT SC Phase Adjustment ........4-24 4-3-20. Black Burst OUT SYNC Level Adjustment ......4-26 4-3-21. Black Burst OUT Burst Level Adjustment ......4-27 4-3-22. INT SC Frequency Adjustment ..........4-28 4-3-23. INT SCH Phase Adjustment ............ 4-29 DFS-700/700P...
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SDI VCO Free-running Frequency Adjustment ...... 4-74 4-6-2. Component Y Level Adjustment ..........4-75 4-6-3. Component Chroma Level Adjustment ........4-76 4-6-4. Input Y/C Delay Adjustment ........... 4-78 4-6-5. Video Input Phase Adjustment..........4-79 4-7. Adjusting the Power Supply Voltage ............4-80 DFS-700/700P...
Manual Structure Purpose of this manual This manual is the service manual Vol.1 of the DME Switcher DFS-700/700P and their optional boards. The service manuals (Vol.1 and Vol.2) are intended for use by trained system and service engineers, and describes the information on installing, maintenance, and detailed service.
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Record these numbers in the spaces provided below. Refer reasonable protection against harmful interference when the Option Boards ..............1-3 to them whenever you call upon your Sony dealer regarding equipment is operated in a commercial environment. This this product. equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the Model No.
Table of Contents Chapter 3 Chapter 5 Basic Operation Control From Inserting Characters and Graphics (1) — Title Key ...3-33 Control From the PVE-500 ..........5-1 Editing Control Luminance Key .............. 3-33 Preparations ..............5-2 (Continued) Units Chroma Keying .............. 3-36 Cut Editing ...............
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Specifications .............. A-64 Glossary ............... A-66 Features of This System Index .................I-1 The Sony DFS-700/700P DME Switcher is a Digital Support for wide range of input/output Multi Effects system, offering high-performance signal formats effects at high image quality. The system consists of a processor unit and control panel.
Option Boards Features of This System The DFS-700/700P system has the following option Color correction function Interfacing with editors BKDF-711 2nd Channel DME Board boards. A YUV color correction function is provided for white This system is equipped with I/O interfaces for two This board provides a second DME channel, enabling balance adjustment and general color adjustment.
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Chapter Location and Function of Parts and Controls Control Panel This section describes the control panel, which is Note divided into several sections, as shown below. See the If you make an error in operation, a warning sound page numbers shown in parenthesis for more details. may occur.
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Control Panel 1 Delegation section 2 Primary cross-point bus section 3 Frame memory buttons BACKGROUND 1 BACKGROUND bus buttons BLACK MEMORY VIDEO 1 Delegation buttons TITLE 1 TITLE 2 SUPER BG FRGD 2 MEMORY FRAME FREEZ SOURCE SOURCE FILL AUXILIARY FOREGROUND 2 FOREGROUND bus buttons 2 AUXILIARY buttons...
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Control Panel 9 N/R (normal/reverse) button 3 Effect transition section 4 Pattern/numeric keypad To carry out an effect in normal/reverse (i.e. alternating) mode, press this button, turning it on. It This is used for effect pattern selection, transition time lights automatically for animation effects and title 2 Display window mode indicators setting, and other data entry.
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Control Panel 5 PATTERN/KEY PAD buttons Changing labels 3 DSK (downstream keyer) button These function as shown in the following table, Press this button, turning it on, to insert the You can change the labels on the buttons, using the 2 DSK section according to the selected mode.
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Control Panel 3 EDGE section 4 CCR, LIGHTING, and MATTES buttons 5 SHIFT button MASK button: Press this button to mask off a part This controls the edge effects applied to the boundary CCR (color corrector) button: Press this button to When a button in the menu control section is lit, but of the key source signal.
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Control Panel • Changing a setting value preceded by “+” (setup q; Snapshot section 8 Effect control section menu operations) Hold down the corresponding F button (F1 to F5), and turn the control knob. SNAP SHOT • Changing a setting value followed by “+” (user program effect setting operations) 1 SNAP SHOT number display Hold down the corresponding F button (F1 to F5),...
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Processor Unit Control Panel 4 HOLD INPUT button Front Panel To hold the primary cross-point bus settings and the qs 25-pin connector (rear panel) auxiliary bus settings (signal selections) fixed when recalling a snapshot, press this button. When you press this button, it lights, and when you recall a snapshot, Power indicator the system is in the hold input mode.
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Processor Unit COMPONENT/COMPOSITE (OPTION) 5 to 8 qa REF. (reference) VIDEO IN connectors (BNC- 1 PGM OUT (program output) connectors 7 CLEAN OUT connector (BNC-type) (BNC-type) These output the final program output, that is, the Outputs serial digital signals (270 MHz). Using the type) and 75Ω...
Chapter Basic Operation DME Switcher Introduction This section selects two of the many effects provided by the DFS-700/ 700P as examples, and describes the basic flow of operations to use them. It also describes the demonstration function, which automatically executes one hundred sample effects.
DME Switcher Introduction Procedure Example Operation (1): Wipe In this example we’ll use the AUTO TRANS button, to make a wipe, with the new image appearing from the center of the screen. USER PGM SNAP SHOT TITLE EDGE STATUS EDIT EDITOR TRAIL Setting items...
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DME Switcher Introduction Press button 9 in the pattern/numeric keypad. Example Operation (2): Picture-in-Picture The button lights, and this selects the wipe assigned to this button (pattern number 24). The PATTERN NUMBER display window Using the fader lever, we’ll insert the foreground image within the shows “0024”.
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DME Switcher Introduction In the numeric keypad, press buttons 1, 1, 0, 0, in that order. Procedure The TRANS RATE display window shows “1.1.0.0.”. Dots appear to the lower right of the digits. USER PGM SNAP SHOT TITLE EDGE STATUS EDIT EDITOR TRAIL SHADOW...
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ROM in the processor unit. The effects (which by factory default are snapshots 0 to 99) have been chosen to demonstrate the features of the DFS-700/700P as effectively as possible. For maximum effect, the demonstration function uses the signals connected to VIDEO INPUT connectors 1 and 2, and the internal video signal.
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DME Switcher Introduction Changing settings Using the Menus • For settings with values shown in letters, press the corresponding one of buttons F1 to F5. This unit incorporates menus for various effect settings and internal color In the text, this is shown as “the F1(SELECT) button,” with the setting matte settings, and also a setup menu for system settings.
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Selecting Images Selecting the background image and foreground image Background Image and Foreground Image As the background image and foreground image you can select any of the video signals connected to the VIDEO INPUT 1 to 8 connectors of the Background and foreground in a transition effect processor unit (corresponding to BACKGROUND/FOREGROUND bus In a transition from one image to another, the old image is referred to as...
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Selecting Images Switching the internal video signal selected by the INT VIDEO button Previewing the image after an effect is executed To switch the internal video signal selected by pressing the INT VIDEO Select the background image and foreground image, and set up the effect, button on either the background bus or foreground bus, use the following then move the fader lever to the opposite end.
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This section describes the types of effects you can use on this system, and Selecting Signals Output to the Auxiliary Bus how to select an effect. Types of Effect Delegation buttons USER PGM SNAP SHOT The DFS-700/700P has more than 450 built-in effect patterns provided as TITLE EDGE STATUS EDIT EDITOR TRAIL standard.
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Selecting an Effect Example Effects This section shows as examples the effect patterns (“direct patterns”) Pattern number: 700 which you can access simply by pressing a button in the pattern/numeric Effect type: matrix wipe Motion type: transition keypad. Note that the effect patterns shown below are the factory default assignments, and you can change the patterns assigned to buttons 0 to 9 and P IN P/RST.
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Selecting an Effect Nonlinear effects These effects include effects such as ripples, under names such as lens, burst, explosion, swirl, and rings. Pattern number: 2100 Effect type: page turn Motion type: transition The foreground image appears as though progressively covering the background image.
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Selecting an Effect 3D mapping effects Selection in Direct Pattern Selection Mode These effects use nonlinear image processing techniques. They include 3D page turn, 3D beveled edge, and so on. In the direct pattern selection mode, pressing any button (other than INS, DEL, UP, DOWN, or ENTER) in the pattern/numeric keypad directly selects an effect pattern.
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Selecting an Effect If you enter a wrong number Selection in Pattern Number Specification Mode Before pressing the ENTER button press the P IN P/RST button to cancel the wrong number, then enter the correct number. In the pattern number specification mode, you select the desired effect Note pattern by entering the number.
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Modifying the Boundary — Border, Soft Edge, Beveled Edge, and Crop To blur the image boundary You can apply a border to the boundary between the foreground image and background image, or mask unwanted parts of the image. Use the following procedure. There are four effects for modifying the boundary, as follows.
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Changing the Pattern Position and Size — Modifying the Boundary — Border, Soft Edge, Beveled Edge, and Crop Location (X)(Y)(Z) Indications in the EDGE menu with square brackets [ ] You can adjust the position and size of an effect pattern when inserting a The parameters in the EDGE menu for functions which are turned off foreground image into the background image.
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Modifying the Pattern — User Modifiable Effects Changing the Pattern Position and Size — Location (X)(Y)(Z) To move the pattern in the depth direction (z-axis), turn the Z-knob in User modifiable effects are those effects for which you can modify the the location section.
Inserting Characters and Graphics (1) — Title Key Modifying the Pattern — User Modifiable Effects Example of user modifiable effect parameters You can insert (or superimpose) text and graphics into the background As an example, if you select mosaic (pattern number 1016), the following image while applying effects.
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Inserting Characters and Graphics (1) — Title Key In the TITLE section of the menu control section, press a LUM button, Procedure turning it on. To insert text and graphics in a background image by means of a The luminance key menu appears in the menu display. In the following luminance key, use the following procedure.
Inserting Characters and Graphics (1) — Title Key Auto chroma keying Chroma Keying To combine the background image and foreground image by auto chroma In chroma keying, a key signal is created based on a specific reference keying, use the following procedure. color in the foreground image, and used to replace the corresponding parts of the foreground image by the background image.
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Inserting Characters and Graphics (1) — Title Key Making fine adjustments to the composite image In the TITLE section of the menu control section, press the CRK button, turning it on. Following the manual chroma key procedure (see next page), adjust the hue, clip, and gain for the specified chroma key color.
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Inserting Characters and Graphics (1) — Title Key Watching the composite image on the program monitor, in page 1 of Manual chroma key the chroma key menu, adjust the hue, clip, and gain. To combine the background image and foreground image by manual When the background part of the foreground image is not chroma keying, use the following procedure.
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Inserting Characters and Graphics (1) — Title Key Watching the composite image on the program monitor, turn the Adjusting the hue range for chroma keying (the “angle” setting) F3(Hue) and F2(Sat) knobs, until the boundary between the background image and foreground image provides a natural match of If there are fluctuations in the background color in the foreground image, it hue and saturation.
Inserting Characters and Graphics (2) — Downstream Key Inserting Characters and Graphics (1) — Title Key As its name implies, the downstream key (often abbreviated as DSK) is a Masking Part of a Title Key key which is added downstream the title keying stages, to the already- formed composite image made up of the background and foreground You can apply a rectangular mask, to eliminate unwanted parts of the key.
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Inserting Characters and Graphics (2) — Downstream Key Select the downstream key fill signal. Procedure 1) Press the PAGE button, and switch to page 1 of the downstream key menu. To insert a downstream key, use the following procedure. Clip Gain INVERT FILL...
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Inserting Characters and Graphics (2) — Downstream Key To invert the downstream key source signal Press the F1(TYPE) button, to select the border type. Depending on the desired sense of the key source signal (whether the white or black portions form the key), in page 1 of the downstream key Wide: wide border menu make the following setting.
Inserting Characters and Graphics (2) — Downstream Key Setting Up a Transition This section describes how to set the transition time and transition To mask a part of the downstream key direction. You can mask out unwanted portions of a downstream key (text or graphics).
Setting Up a Transition Press the ENTER button. Operation of transition effects The dots to the lower right of the digits disappear, confirming the The following figure illustrates the execution of an example transition transition time. effect. In the figure, “B” is the background image and “F” the foreground image.
Executing an Effect To execute an effect, after setting the execution direction (normal/reverse), Using the AUTO TRANS button in the effect transition section press the AUTO TRANS button, or move the fader lever. To execute the effect automatically at the preset transition time, press the AUTO TRANS button, turning it on.
Executing an Effect Adjusting Color Mattes You can adjust the color of each color matte individually, and also copy Checking the direction and state of progress of the transition parameters from other color mattes. Whether you are carrying out the effect manually or automatically, the transition indicator on the left of the fader lever (20 LEDs) shows the state of progress of the transition.
Adjusting Image Colors — Color Correction Adjusting Color Mattes To copy a matte color The color correction function allows you to adjust the overall color balance To copy the color matte parameters from another color matte, use the of images, or correct the white balance for different lighting color following procedure.
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Freezing an Input Image — Frame Memory Function Adjusting Image Colors — Color Correction Watching the image on the monitor, turn the F1 to F5 knobs to adjust Using the frame memory function, you can capture a “freeze frame” from the color.
Fade-to-Black Freezing an Input Image — Frame Memory Function Recalling a freeze frame saved in memory The fade-to-black allows you to gradually fade the image on the preview In the BACKGROUND or FOREGROUND bus button row, press monitor (the background image) until it is completely black. MEMORY, turning it on.
Chapter Advanced Operations Changing Direct Pattern Assignments You can change the effect patterns assigned to the buttons 0 to 9 and P IN P/RST. Doing so allows you to select frequently used patterns simply by pressing the corresponding buttons in direct pattern selection mode. To change the direct pattern assignment To change the direct pattern assignment to the buttons 0 to 9 and P IN P/ RST, use the following procedure.
Changing Direct Pattern Assignments User Program Effects Use buttons 0 to 9 to enter the pattern number you want to assign to a In addition to the internal effect patterns, you can also create user- button. customized effect patterns. These are referred to as “user program effects.” With standard equipment you can save a maximum of 40 effects.
User Program Effects Types of User Program Effect Modification Parameters There are four types of user program effects. The four types must be You can adjust key frames, using the effect control section and location registered saved in the pattern number ranges shown below. section to set the parameters described on pages 4-6 and 4-7.
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User Program Effects Parameters for linear user program effects (9000 to 9009 and 9100 to 9109) Parameters for nonlinear user program effects (9200 to 9209 and 9300 to 9309) Impression of parameter adjustment Controls and parameters Impression of parameter adjustment Controls and parameters Joystick, Loc-X knob Joystick, Loc-X knob...
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User Program Effects Displaying parameter values About the key frame duration The numerical values of the parameters appear in the menu. The KfDur value (key frame duration) for key frame n corresponds to the interval between key frame n and key frame n+1. Therefore, if the settings are as follows: Numerical parameter values Parameter...
User Program Effects Press the EDIT button. Creating New User Program Effects The button lights, the system enters user program edit mode, and the To create a new user program effect, use the following procedure. monitor shows the image (key frame 1) selected on the FOREGROUND bus buttons.
User Program Effects To change the key frame parameters Editing User Program Effects After carrying out the procedure to step 4 in the section “To recall a user You can recall a created user program effect, and change its parameters, or program effect”...
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User Program Effects When you have added all the key frames, press the EDIT button. Adding a key frame The button goes off, and the user program effect is resaved with the added key frames. Example: Adding a key frame after key frame 3 Undefined key frames Deleting a key frame Example: Deleting key frame 3...
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When the copy is completed, press the EDIT button, turning it off. key frame in a linear effect. • The key frames temporarily saved in numeric buttons are lost when the DFS-700/700P is powered off. 4-16 4-17 Chapter 4 Advanced Operations...
User Program Effects Executing User Program Effects Deleting All User Program Effects You execute a user program effect in the same way as a built-in effect, by To delete all user program effects, use the following procedure. entering the pattern number. Transitions between the key frames in user program effect are smooth Press the SET UP button.
Snapshots This unit’s snapshot function allows you to save the control panel state, Saving a Snapshot and recall it whenever necessary. You can save up to one hundred control panel states in snapshot registers To save a snapshot, use the following procedure. in the processor numbered from 0 to 99.
Snapshots Use the following procedure. Recalling a Snapshot In the pattern/numeric keypad, press the DIRECT RECALL button, To recall a snapshot, use the following procedure. turning it on. This switches to direct recall mode. SNAP SHOT number display Press the one of buttons 0 to 9 corresponding to the snapshot you want USER PGM SNAP SHOT TITLE...
Operating Instructions. Downstream key control using GPI signals You can use GPI pulse signals from the PVE-500 to turn the DFS-700/ 700P downstream key function on or off on the falling edge of a pulse. Input the GPI signals to the T2 connector on the DFS-700/700P.
BLACK BURST OUT connectors on the DFS-700/700P. Signal flow in A/B roll editing To perform a cut edit by controlling the DFS-700/700P from the PVE-500, use the following procedure. For this operation, refer also to the PVE-500 Operating Instructions.
Control From the BVE-600 Control From the PVE-500 You can combine the DFS-700/700P with a BVE-600 Editing Control Unit Procedure to carry out A/B roll editing using two players and one recorder. The BVE-600 controls the DFS-700/700P using the GPI trigger signals T1 To perform A/B roll editing by controlling the DFS-700/700P from the and T2.
Timing of trigger signals in A/B roll editing Note To improve editing accuracy, supply a reference sync signal to the BVE-600 and VCRs from the BLACK BURST OUT connectors on the DFS-700/700P. Signal flow in A/B roll editing Chapter 5 Control From Editing Control Units...
For details of preread editing, see the section “Preread Editing” (page 5-14). 2000 to turn the DFS-700/700P downstream key function on and off. Input the GPI signals to the T2 connector on the rear panel of the DFS-700/ 700P. (The BVE-2000 can also use 9-pin serial control signals to turn the Connectable editing control units downstream key on and off and to set the transition duration.)
GPI signal output to carry out A/B roll editing using two players and one recorder. You can use one GPI signal to execute DFS-700/700P effects, and a Editing point delay second GPI signal to turn the downstream key function on and off.
To improve editing accuracy, supply a reference sync signal to the editing control unit and the VCRs from the BLACK BURST OUT connectors on the DFS-700/700P. If in page 1 of the setup menu you have set F3(PORTS) to “PVE-500” or “GPI”...
If using a BVE-2000 earlier than Ver. 2.24 or another editor, previewing is not possible. and Settings • It is not possible to set the DFS-700 preread mode from the editor. It must be set manually. For an editor other than the BVE-2000, it is not possible to set the preread mode for the VTR.
AC power cord (supplied) 25-pin control cable (supplied) 25-pin connector (rear panel) Video/key signals Control signals DFS-700/700P control panel Black burst signal (reference synchronizing signal) Video signals DFS-700/700P control panel Note Control signals For the cables used for connection to a character generator, check in the instructions supplied with the character generator.
Using an editor with GPI signal support, A/B roll editing controlled by GPI signals is also possible. Note The video from the player VCR is delayed by one frame in the DFS-700/ When using GPI signals 700P, and therefore playback advanced by one frame is required.
A “P” appears here when P 1/8 PVE500 IN 4 preread editing is on. VIDEO Values Page VIDEO Player VCR A Recorder VCR DFS-700/700P control panel VIDEO System Setup (page 1/8) AUDIO LINE Button Setting Meaning Values VIDEO OUT VIDEO...
Composite: analog composite signals (Appears as “***” when not installed.) To return, press F5(EXIT r). Input number INFO Display software version. VER r DFS-700/700P :x.xx BKDF-712: x.xx With standard Component Component Component Component DATA: x.xx equipment Panel: x.xx With BKDF-701 (Appears as “----”...
Setting DISABL makes the function not available. Warning messages appear in the menu display panel of the control panel Initializing User Settings (page 6/8) when trouble occurs during operation of the DFS-700/700P. Press the F5 (OK) button to erase the message. Button Setting Meaning Values (First value is factory default.)
Warning Messages Effect Type List The effects provided by the DFS-700/700P are classified as follows. Warning message list Pattern No. Types of effects Reference The number of available patterns page no. The following warning messages are displayed. Varieties in Varieties with...
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Effect Control Parameter List Effect Type List You can change effect pattern parameters by using the F1 to F5: Menu page 1 Pattern No. Types of effects The number of available patterns Reference page no. pattern adjustment knobs, joystick, and Z-knob on the F6 to F10: Menu page 2 Varieties in Varieties with...
Effect Control Parameter List Effect control parameters (continued) Effect control parameters (continued) Pattern Pattern Effect type and adjustable parameters Effect type and adjustable parameters 1065 Strobe 1280 Real paint, Stained glass F1: Frames displayed per second (Strobe = 0 to 100) F1: Degree of paint effect (Amp = 0 to 100) 1283 1066...
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Effect Control Parameter List Effect control parameters (continued) Effect control parameters (continued) Pattern Pattern Effect type and adjustable parameters Effect type and adjustable parameters 2260 Ripple 2284 Lens F1: Amplitude of modulation (Amp = 0 to 100) F1: Amplitude of modulation (Amp = 0 to 100) 2269 F2: Frequency of modulation (Freq = 0 to 100) F2: Size of lens (Size = 0 to 100)
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Effect Control Parameter List Effect control parameters (continued) Effect control parameters (continued) Pattern Pattern Effect type and adjustable parameters Effect type and adjustable parameters 2ch picture-in-picture (with perspective, horizontal alignment) 2521 2ch picture-in-picture (slide) 2510 F1: Perspective (Pers = 0 to 100) F1: Delay between channels (Delay = 0 to 100) 2513 F2: Y-axis size (Size_Y = 0 to 100)
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Effect Control Parameter List Effect control parameters (continued) Effect control parameters (continued) Pattern Pattern Effect type and adjustable parameters Effect type and adjustable parameters 2533 2ch picture-in-picture 2700 3D page turn 2701 F1: Direction of turn (Angle = 0 to 99) 2534 F1: Delay between channels (Delay = 0 to 100) F2: Change in turn direction (Curve = –100 to +100)
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Effect Control Parameter List Effect control parameters (continued) Effect control parameters (continued) Pattern Pattern Effect type and adjustable parameters Effect type and adjustable parameters 2710 3D page turn 2730 3D box twist 2711 F1: Direction of turn (Angle = 0 to 100) F3: Area of the part that twists (Area = 0 to 100) F2: Change in turn direction (Curve = –100 to +100) 2739...
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Effect Control Parameter List Effect control parameters (continued) Effect control parameters (continued) Pattern Effect type and adjustable parameters Pattern Effect type and adjustable parameters 2826 3D one-picture brick 2820 3D two-picture cube 2827 F1: Amount of X-axis rotation (Rot_X = –100 to +100) 2821 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
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Effect Control Parameter List Effect control parameters (continued) Effect control parameters (continued) Pattern Pattern Effect type and adjustable parameters Effect type and adjustable parameters 2840 3D cylinder 2854 3D wave 2841 F1: Amount of X-axis rotation (Rot_X = –100 to +100) 2855 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)
Effect Control Parameter List Effect Motion Types The effects of the DFS-700/700P can be classified by their direction type, Effect control parameters (continued) as follows. Pattern Effect type and adjustable parameters Effects classified by direction type 2871 3D object effects...
Effect Pattern Variant Forms and Decorations Some effect patterns have attributes that allow you to LOCATE: Location of the pattern EDGE CROP LOCATE LIGHTING TRAIL OPTION Pattern No. TITLE change them, for example by changing the position or XY: X-axis and Y-axis location DS 711 712 adding a border.
Effect Pattern Image List Effect Pattern Variant Forms and Decorations EDGE CROP LOCATE LIGHTING TRAIL OPTION This section illustrates the effect patterns of the DFS-700/700P. Pattern No. TITLE DS 711 712 How to read the patterns √ √ √ √...
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Effect Pattern Image List Freeze, Strobe, Cinema Sill mirror 1020 1021 1065 1066 1067 (DISSOLVE) (DISSOLVE) (DISSOLVE) B&W STROBE COLOR STROBE STROBE Cropping 1022 1023 (DISSOLVE) (DISSOLVE) 1075 CROPPING (fade) 1024 1025 (DISSOLVE) (DISSOLVE) Picture-in-picture P in P 3D P in P 3D P in P 1026 1027...
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Effect Pattern Image List 3D rotation 3D rotation + Compress + Slide (modified) 1700 1701 1702 1703 1762 1760 1765 1704 1705 1706 1707 1770 1780 Door 1730 1731 1732 1740 1781 1782 1783 1800 1741 1742 1802 1806 Split 3D rotation 1750 1751 1752...
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Effect Pattern Image List Album turn Flip, Tumble (continued) INT VIDEO 1850 1851 1942 1943 VIDEO INT VIDEO 1853 1945 1852 1944 INT VIDEO 1854 1855 1946 1947 INT VIDEO INT VIDEO Flip, Tumble 1949 1948 VIDEO INT VIDEO INT VIDEO 1900 1901 INT VIDEO...
To Exchange the Button Labels Effect Pattern Image List After changing a pattern assignment, you can exchange the label on the 3D object effect numeric buttons. Proceed as follows. 2870 2871 Write the new pattern on one of the supplied exchange labels. Insert the supplied tool into the hole at the side of the button and 2872 2873...
Composite signal FOREGROUND bus buttons. key gain control. This is done to See also “downstream key”. In the DFS-700/700P, an output Video signal containing video, obtain the desired blurring of key R–Y signal mode in which the video input of color burst, and sync signals.
Index Connections 6-1 DSK PVW button 2-6 A/B roll editing system 6-5 DSK section 2-6, 2-8 basic system 6-2 A/B roll editing key signal 6-2 BVE-600 5-6 preread editing 6-4 BVE-900/2000 series 5-8 Control from editing control units 5-1 GPI signals 5-12 EDGE section 2-8 PVE-500 5-3 Control knobs 2-10...
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Index Front panel 2-13 PATTERN ADJ button 2-10 Specifications A-64 FTB indicator 2-4, 3-51 PATTERN/KEY PAD buttons 2-6, 4-1 STATUS display 2-11, 4-10 LAST X/INS 2-6 F1 to F5 buttons 2-10 PATTERN NUMBER display window SUPER BG button 2-2, 3-16 2-5, 3-24 LEARN button 2-11, 4-21 LIGHTING button 2-9...