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Toshiba LICSTAR-IV SE Instruction Manual
Toshiba LICSTAR-IV SE Instruction Manual

Toshiba LICSTAR-IV SE Instruction Manual

Lighting control console
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Lighting Control Console
LICSTAR-Ⅳ SE
Instruction Manual
Thank you for purchasing this TOSHIBA LIGHTING & TECHNOLOGY product.
First read this instruction manual for safe and efficient operation.
L4SE20140220

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Summary of Contents for Toshiba LICSTAR-IV SE

  • Page 1 Lighting Control Console LICSTAR-Ⅳ SE Instruction Manual Thank you for purchasing this TOSHIBA LIGHTING & TECHNOLOGY product. First read this instruction manual for safe and efficient operation. L4SE20140220...
  • Page 2 Safety Precautions Read this first! Observe the following instructions to prevent harm to the user and others or damage to property. The severity of harm and damage that may arise due to improper use without carefully reading of the instructions are identified by the following labels. Explanation of the warning labels Warning labels are attached to the instruction manual.
  • Page 3 Warning • Make sure that nothing is blocking the device’s air vents. Such a blockage would increase the temperature inside the device, staring a fire or causing damage to the device. • Electrical testing of the device must be carried out by a qualified person such as an electrician.
  • Page 4 Caution • If the breaker is tripped, eliminate the cause before resetting the breaker. Failing to do so may start a fire, cause an electric shock or damage the device. • If the fuse is blown, be sure to replace it with the same type with the same rating. Using the incorrect fuses may start a fire or damage the device.
  • Page 5 Caution • Where the device has casters, make sure that they are locked. Failing to do so may cause injury or electric shock, or damage the device. • Check if the breaker is tripped. If it is tripped, eliminate the cause before resetting the breaker. Not doing so may start a fire, cause an electric shock or damage the device.
  • Page 6 Caution • Turn the power off before inspecting or cleaning the device. Failing to do so may cause an electric shock. • Do not forcibly pull operation cables. This may cause an electric shock or damage the device. • Do not subject the device to strong impact. Doing so may start a fire, cause an electric shock or damage the device.
  • Page 7: Table Of Contents

    Table of Contents Power ON Procedure Power ON Procedure and How to Check Power Distribution ··············································· 1- 1 Panel Operation LIGHTING SYSTEM OPERATION PANEL··········································································· 2- 1 CONTROL PANEL················································································································ 3- 1 SUBMASTER PANEL··········································································································· 4- 1 EFFECT PANEL ··················································································································· 5- 1 WORKING LIGHT PANEL ···································································································· 6- 1 GM PANEL ···························································································································...
  • Page 8 GROUP Screen ···················································································································· 19- 1 PATCH Screen······················································································································ 21- 1 • DIM PATCH screen ············································································································ 21- 1 • CH PATCH screen ·············································································································· 21- 6 • EX DIM PATCH screen ······································································································· 21- 11 • EX CH PATCH screen ········································································································ 21-12 Operating the SETUP Screen MENU Screen·······················································································································...
  • Page 9 Common Operation How to Enter Dimmer Names ······························································································· 41- 1 How to Enter Comments······································································································· 42- 1 How to Change Scene Numbers ·························································································· 43- 1 Changing the SM Bank and SM Page ·················································································· 44- 1 EXTERNAL CONSOLE EXTERNAL CONSOLE ········································································································ 45- 1 Miscellaneous Troubleshooting ····················································································································...
  • Page 10 Table of Contents by Objective Common Operation Turning on the Lighting System ....................1- 1 Turning on the Lighting Control Console ..................3- 1 Turning off the Lighting Control Console ..................3- 1 Turning off the Lighting System ....................2- 1 Turning on the Notebook PC .......................
  • Page 11 Operating Patches Patching CHs to a dimmer......................21- 3 Resetting CH patches for a dimmer..................... 21- 4 Initializing CH patches for all dimmers..................21- 9 Copying the CH patch data between scenes................21- 9 Switching CH edit mode between synchronous and asynchronous ..........21- 7 Swapping CH patch data......................
  • Page 12 Setting a Working Light Assigning a Working Light to dimmer(s) ..................23- 2 Resetting Working Light assignment for dimmer(s) ..............23- 2 Clearing all Working Light assignments for dimmer(s) ..............23- 2 Initializing Working Light assignment to dimmer(s)..............23- 2 Copying Working Light assignments to dimmer(s) between scenes..........
  • Page 13 Configuring Groups Assigning dimmers to a dimmer group ..................28- 2 Adding a comment to a dimmer group ..................28- 2 Resetting dimmer assignment for a dimmer group..............28- 3 Assigning CHs to a CH group...................... 19- 2 Resetting CH assignments for a CH group.................. 19- 2 Adding a comment to a CH group ....................
  • Page 14 Handling Comments for CUEs, CHs, SMs, EFFECTs and GROUPs Adding a comment to a CUE ....................... 32- 2 Deleting a comment from a CUE....................32- 3 Copying the comment from a CUE....................32- 4 Adding a comment to a CH ......................32- 2 Deleting a comment from a CH ....................
  • Page 15 Presetting a CUE Creating, editing, and deleting a CUE with no light output............11- 4 Creating and editing a CUE with light output ................13- 2 Creating and editing consecutive CUEs whilst viewing their CH levels ........14- 1 Assigning TIME and trigger data to consecutive CUEs ............... 16- 1 Playing back a CUE Playing back a CUE ........................
  • Page 16 Changing a preset SM page......................4- 8 ......................44- 1 Playing back a SUBMASTER Playing back a SUBMASTER...................... 4- 13 Playing back a SUBMASTER placed in INHIBIT status .............. 4- 13 Playing back a SUBMASTER placed in LOCK status ..............4- 13 Cross-playing back a SUBMASTER....................
  • Page 17 Using the MIXING function Assigning a CH to the MIXING wheel..................40- 5 Assigning a CUE to the MIXING wheel ..................40- 6 Assigning an EFFECT to the MIXING wheel ................40- 7 Resetting the assignments to the MIXING wheel ................ 40- 7 Operating the MIXING wheel.......................
  • Page 18 WIRELESS Operation Enabling/disabling WIRELESS operation ..................3- 3 BACKUP SUBMASTER Operation Assigning a light currently output to a BACKUP SUBMASTER........... 10- 1 Playing back a BACKUP SUBMASTER ..................10- 1 Deleting a BACKUP SUBMASTER ..................... 10- 1 Table of Contents • 12...
  • Page 19: Power On Procedure And How To Check Power Distribution

    Power ON Procedure and How to Check Power Distribution Power ON Procedure and How to Check Power Distribution Power ON Procedure Press the ON (POWER) button on the CONTROL PANEL. This action causes the following to occur. • The ON (POWER) button on the CONTROL PANEL lights up. •...
  • Page 20: Lighting System Operation Panel

    LIGHTING SYSTEM OPERATION PANEL LIGHTING SYSTEM OPERATION PANEL Switching to the DMX board In case the DMX board in the LIGHTING CONTROL CONSOLE or DIMMER CABINET fails, the DMX board in the alternative system can be switched in by pressing the HCU1/HCU2 button. (The LIGHTING CONTROL CONSOLE is operated by the DMX board in system 1.) HCU1 button LED HCU2 button LED...
  • Page 21 LIGHTING SYSTEM OPERATION PANEL Enable/disable EXTERNAL CONSOLE input Press the ON/LINK (EXT.CONSOLE) button to enable or disable input. (ON/LINK (EXT.CONSOLE) button LED status) ON(EXT.CONSOLE) : Inputs from external consoles are enabled ON(EXT.CONSOLE) : Inputs from external consoles are disabled. LINK(EXT.CONSOLE) : DMX input signals from external consoles are being received.
  • Page 22 LIGHTING SYSTEM OPERATION PANEL EXTERNAL CONSOLE input PATCH switching Press the EXTERNAL/MAIN button to switch between the MAIN and the EXTERNAL PATCHES. (EXTERNAL/MAIN button LED status) EXTERNAL : The EXTERNAL PATCH is used for input. MAIN : The MAIN PATCH is used for input. 5.1) PATCH switching diagram * HTP is the switching mode in which a PATCH with higher level is given priority.
  • Page 23: Control Panel

    CONTROL PANEL CONTROL PANEL CONTROL PANEL Operation MAIN MCCB 1.1) Turning the MAIN MCCB ON Press the ON (POWER) button. This turns on the MAIN MCCB of the LIGHTING CONTROL CONSOLE. Once start processing is complete, the LIGHTING CONTROL CONSOLE is ready for operation. 1.2) Turning the MAIN MCCB OFF Press the OFF (POWER) button while the ON (POWER) button is lit.
  • Page 24: Enabling/Disabling Wireless Operation

    CONTROL PANEL Switching systems on the LIGHTING CONTROL CONSOLE Press the CPU1/CPU2 button to switch the CPU of the operating system to that of the alternative system in case the LIGHTING CONTROL CONSOLE system goes down. (When the system is run by CPU1) CPU1 LED CPU2 LED (When the system is run by CPU2)
  • Page 25 CONTROL PANEL Status of the Panel and Screen when the Operation MAIN MCCB is ON LIGHTING SYSTEM OPERATION PANEL LEVEL HOLD : Before switching OFF. HCU1/HCU2 : Before switching OFF. ON/LINK (EXT CONSOLE) : Before switching OFF. EXTERNAL/MAIN (PATCH) : Before switching OFF. CONTROL PANEL BZ STOP : Before switching OFF.
  • Page 26 CONTROL PANEL SUBMASTER PANEL PAGE button : Before switching OFF. Screen PLAYBACK screen : PLAYBACK screen SETTING screen : STAGE screen SETUP screen : MENU screen (The screen starts when the PC is started after the operation MAIN MCCB is turned on.) 10) GRAPHIC PANEL * The GRAPHIC PANEL is displayed on the notebook PC screen.
  • Page 27: Submaster Panel

    SUBMASTER PANEL SUBMASTER PANEL Recording Operation Recording submaster performance Operating procedure (1) Press the LIVE REC button. (2) To record the lighting, press the REC/ button above the submaster fader which is to be recorded. When making a new recording, press the REC/ button once.
  • Page 28 SUBMASTER PANEL Assigning a channel to the submaster Operating procedure Select a channel to be assigned from the SETTING panel. > CH number(s) Press the REC/ button above the submaster fader to be recorded. When making a new recording, press the REC/ button once.
  • Page 29 SUBMASTER PANEL Deleting submaster memory Operating procedure Press the DEL button on the SUBMASTER PANEL. Press the REC/ button twice above the submaster fader the memory of which is to be deleted. Pressing the REC/ button once makes the REC/ button flash.
  • Page 30 SUBMASTER PANEL Assigning effects to submasters Operating procedure Select a PATTERN number to be assigned. Procedure 1) 1) Select the PATTERN number to be assigned on the EFFECT panel. 1. Press the PATT button. 2. Press the button to select a PATTERN number. The selected number is displayed on the PATTERN number indicator.
  • Page 31 SUBMASTER PANEL Changing submaster functions from PILEON function to INHIBIT Operating procedure (1) Press the INH. button. The INH. button lights up. Press the REC/ button twice above the submaster fader to be switched from PILEON to INHIBIT. Pressing the REC button once makes the REC/ button flash.
  • Page 32 SUBMASTER PANEL Changing submasters’ functions from INHIBIT to PILEON Operating procedure (1) Press the INH. button. The INH. button lights up. Press the REC/ button twice above the submaster fader for which the INHIBIT function is to be changed to the PILEON function. Pressing the REC/ button once makes the REC/ button flash.
  • Page 33 SUBMASTER PANEL Changing submasters whilst LOCK is in operation Operating procedure (1) Press the LOCK button. The LOCK button lights up. Press the REC/ button twice above the submaster fader for which the submaster is to be changed. Pressing the REC/ button once makes the REC/ button flash.
  • Page 34 SUBMASTER PANEL 10) Changing submaster pages Operating procedure Press the PAGE 1 to PAGE 20 buttons on the SM PAGE PANEL. [Status of LEDs in the PAGE 1 to PAGE 20 buttons] : Indicates the page now being executed. Notes •...
  • Page 35 SUBMASTER PANEL 11) Sequential effect assignment to submasters Operating procedure (1) Press the SEQ button. The SEQ button lights up. (2) Select a PATTERN number to be assigned. Procedure 1) 1) Select a PATTERN number to be assigned on the EFFECT panel. 1.
  • Page 36 SUBMASTER PANEL 12) Deleting sequential assignment from submasters Operating procedure (1) Press the SEQ button. The SEQ button lights up. (2) Press the RESET button on the SETTING panel. “RESET” is displayed on the command line of the SETTING screen. (3) Press the button on the SETTING panel.
  • Page 37 SUBMASTER PANEL 13) Right-shifting submasters Operating procedure (1) Press the SHIFT button. The SHIFT button lights up. Press the REC/ button twice. Pressing the REC/ button once makes the REC/ button flash. Pressing the REC/ button again makes the REC/ and SHIFT buttons go out.
  • Page 38 SUBMASTER PANEL 14) Left-shifting submasters Operating procedure (1) Press the SHIFT button. The SHIFT button lights up. Press the REC/ button twice. Pressing the REC/ button once makes the REC/ button flash. Pressing the REC/ button again makes the REC/ and SHIFT buttons go out.
  • Page 39 SUBMASTER PANEL Manual Operation Submaster operation (PILEON function) Operating procedure Moving a submaster fader. The already assigned channels or cues are output. Notes Submaster lights at higher levels are given precedence. Submaster operation (INHIBIT function) Operating procedure Move a submaster fader. The channels that have already been assigned are put under master control.
  • Page 40 SUBMASTER PANEL Cross Playback Operation on Submasters 4.1) Operation description Operating procedure (1) Press the CROSS button on the SUBMASTER PANEL. (2) Move the submaster fader to be crossed-in from 0 to FL. This submaster fader is placed on the IN side. This submaster fader is crossed with the composite value of the submaster fader’s output before the CROSS button on the SUBMASTER PANEL was pressed.
  • Page 41 SUBMASTER PANEL (Status of the LED of submaster fader) Red CROSS LED : Fader on the cross IN side (single) Green CROSS LED : Faders on the cross OUT side (multiple) Green CROSS LED BLINKING : Faders that cannot be output CROSS LED : Excluded from cross playback and ordinary fader functions 4.2) Example of Submaster Cross Playback Operation...
  • Page 42 SUBMASTER PANEL Step 8) Move submaster 1 to the 0% position (cross playback can be cancelled and new cross playback can be started.) Operation status Submaster 3 CROSS LED at top and bottom : OFF Submaster 1 CROSS LEDs at top and bottom : OFF Step 9) Press the CROSS button on the SUBMASTER PANEL to terminate the cross mode.
  • Page 43 SUBMASTER PANEL Playback operation with the TOUCH switch Operating procedure Press the + or - button beside the TOUCH switch to set the TOUCH switch mode (+ or - ). Press the TOUCH switch. [TOUCH switch modes] + mode : The submaster fader enters the same status as 100% status only while the TOUCH switch is being pressed.
  • Page 44: Effect Panel

    EFFECT PANEL EFFECT PANEL Overview Effects are assigned to cues or submasters for playback. Effects can be played in isolation on the EFFECT PANEL to confirm playback. Operating Procedures Playing or stopping an effect Operating procedure (1) Select a PATTERN number. Press the PATT button.
  • Page 45 EFFECT PANEL Notes • If the PATTERN number is changed, the pattern being played on the EFFECT PANEL stops automatically. Playback on the EFFECT PANEL is intended to check the created pattern is actually being played back. Therefore, only the single pattern called on the EFFECT PANEL can be played. For production, play the pattern from the submaster or cue.
  • Page 46 EFFECT PANEL Adjusting Speed 3.1) Speed adjustment from the EFFECT PANEL Operating procedure (1) Press the PATT button. The PATT button lights up. (2) Press the GO/STOP button for playback. The STEP number now being played is displayed on the STEP number indicator. (3) Press the EDIT button to enter edit mode.
  • Page 47 EFFECT PANEL 3.2) Adjusting the speed from the submaster Operating procedure (1) Press the EDIT button above the submaster fader to enter edit mode. The EDIT button above the submaster fader flashes and the effect assigned to this submaster is called to the EFFECT PANEL. After this point the operation should be performed on the EFFECT PANEL.
  • Page 48 EFFECT PANEL Inserting a step 4.1) Inserting a step from the EFFECT PANEL Operating procedure (1) Select a PATTERN number. Press the PATT button. The PATT button lights up. 2) Press the button to select a PATTERN number. (2) Select a STEP number. Press the STEP button.
  • Page 49 EFFECT PANEL 4.2) Inserting a step from the submaster Operating procedure (1) Press the EDIT button above the submaster fader to enter edit mode. The EDIT button above the submaster fader flashes and the effect assigned to this submaster is called to the EFFECT PANEL. After this point the operation will be performed on the EFFECT PANEL.
  • Page 50: Deleting A Step

    EFFECT PANEL Deleting a step 5.1) Deleting a step from the EFFECT PANEL Operating procedure (1) Select a PATTERN number. Press the PATT button. The PATT button lights up. 2) Press the button to select a PATTERN number. (2) Select a STEP number. Press the STEP button.
  • Page 51 EFFECT PANEL 5.2) Deleting a step from the submaster Operating procedure (1) Press the EDIT button above the submaster fader to enter edit mode. The EDIT button above the submaster fader flashes and the effect assigned to this submaster is called to the EFFECT PANEL. After this point the operation will be performed on the EFFECT PANEL.
  • Page 52 EFFECT PANEL Deleting a recorded pattern Operating procedure (1) Select a PATTERN number. Press the PATT button. The PATT button lights up. 2) Press the button to select a PATTERN number. (2) Delete the pattern. Make sure that the PATT button is lit. Press the DEL button.
  • Page 53: Working Light Panel

    WORKING LIGHT PANEL/GM PANEL WORKING LIGHT PANEL Function The WORKING LIGHT PANEL controls automatically the dimmer assigned to it within the upper and lower limits of the range. Operation Description Setting the upper and lower limits Set the upper and lower limits using the UPPER fader and the LOWER fader. Upper limit value: the UPPER fader value is the upper limit of the WORKING LIGHT.
  • Page 54 WORKING LIGHT PANEL/GM PANEL Stopping automatic dimming Press the STOP button to stop automatic dimming. Press the button to restart automatic dimming.
  • Page 55: Gm Panel

    WORKING LIGHT PANEL/GM PANEL GM PANEL Function The GM PANEL sets the upper limit of the dimmer assigned to the GM. Operation Description Setting the upper limit value Set the upper limit value of the dimmer assigned to the GM using the GM fader. Disabling GM functions The GM fader level is fixed at 100% when you press the INVALID button.
  • Page 56: Playback Panel

    PLAYBACK PANEL PLAYBACK PANEL Function The PLAYBACK panel can play back and stop CUEs. It can return the ACTUAL CUE to the previous one. Manual playback of a CUE is possible with the manual move master fader. NEXT and STAND BY CUE numbers can be changed. Terms ACTUAL CUE refers to a CUE for which playback started last out of all the CUEs being played back.
  • Page 57 PLAYBACK PANEL Operation Description Calling a CUE number to the NEXT CUE (on the SETTING panel) The called CUE number is displayed on the NEXT CUE indicator. The number of the CUE after the NEXT CUE is automatically called as the STAND BY CUE number. The called NEXT CUE in played back in CLEAN UP mode.
  • Page 58 PLAYBACK PANEL Starting playback of a CUE or restarting a stopped CUE 5.1) When a CUE is being played back or playback is finished (the STOP/REV button is unlit) * This function is disabled when the NEXT CUE’s time memory is in manual mode and playback is controlled by the manual fader.
  • Page 59 PLAYBACK PANEL The LED status of the GO and STOP/REV buttons during various automatic CUE playback operations (Time playback of a CUE in progress) STOP/REV button LED GO button LED (Time playback of a CUE stopped.) STOP/REV button LED FLASH GO button LED (A CUE is being reversed.) STOP/REV button LED...
  • Page 60 PLAYBACK PANEL Manual playback of a CUE 9.1) Operating procedure Step 1) Press the MANU button. Step 1.1) To place the NEXT CUE in manual mode: Press the MANU (NEXT) button. Manual operation of the NEXT CUE is enabled. Step 1.2) To switch the ACTUAL CUE being played back to manual playback mode: Press the MANU (ACTUAL) button.
  • Page 61 PLAYBACK PANEL 9.3) Status of the MANU button and manual control status (Fade start position pending status) MANU button LED FLASH LED bar graph Fade start position LED (Fade in waiting status) MANU button LED LED bar graph Fade start position LED (During manual fading) MANU button LED LED bar graph...
  • Page 62 PLAYBACK PANEL How to Operate the PLAYBACK Screen The PLAYBACK screen displays the CUEs’ playback status. Displaying the screen When the lighting control console starts up, the PLAYBACK screen is displayed. The following screen is displayed on the SETUP PC when you select PLAYBACK from the SETUP menu or press PB on the SETTING panel.
  • Page 63: Switching Displays

    Switching between Displays Switching between Displays Overview This section presents information about how to change the contents of each display. These operations should be performed on the SETTING panel. Operation Types of displays on the DIMMING CONTROL CONSOLE PLAYBACK SETTING SETUP (Laptop PC) SET2 button function...
  • Page 64 Switching between Displays PAT2 button function This button allows CH-PATCH to be compared with DIM-PATCH on the SETTING and SETUP displays so as to confirm the contents of the patches. When the SETTING display displays the DIM PATCH screen, the SETUP display displays the CH PATCH screen.
  • Page 65: Mimic Panel

    MIMIC PANEL MIMIC PANEL Overview This panel, it may allow selecting the control by non-dimming output (full output), or dimming output by the control signal from the lighting control console. Moreover, it may allow checking the status of the output of each circuit by LED on the toggle switch.
  • Page 66: Backup Submaster Panel

    BACKUP SUBMASTER PANEL BACKUP SUBMASTER PANEL Overview BACKUP SUBMASTER PANEL can record and play back the dimming signals output from the LIGHTING CONTROL CONSOLE and wireless controller. Operation Recording dimming signals being output Operating procedure (1) Press the LIVE REC button. (2) To record the lighting, press the REC button above the submaster fader which is to be recorded.
  • Page 67: Blind Screen

    BLIND Screen BLIND Screen About the CUES 1) Number of recorded CUEs Maximum 2000 2) CUE number 0.1 to 999.9 (CUE0 is displayed in reverse video.) 3) COMMENT 10 single-width characters (Double-width characters can be used. 3) PART splits 4) DELAY time UP fade 0 to 59 minutes, 59.9 seconds DOWN fade...
  • Page 68 BLIND Screen How to operate the BLIND screen Displaying the screen Press the BLIND button on the SETTING panel, and the following screen is displayed: Switching between functions Each time the SHIFT button is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - 10) DATA CUE 0...
  • Page 69 BLIND Screen How to operate the mouse Selecting or deselecting a single channel number : Each time a channel number is left-clicked, it is selected or deselected. Selecting or deselecting multiple channel numbers : Each time channel numbers are left-clicked, they are selected or deselected.
  • Page 70 BLIND Screen Calling an already recorded CUE onto the screen 5.1) Call the specified CUE onto the screen. ↓ > CUE CUE number Example) Call CUE1 onto the screen. ↓ > CUE 5.2) Call the CUE immediately preceding the one currently displayed onto the screen. F1 (F) 5.3) Call the CUE immediately following the currently displayed one onto the screen.
  • Page 71 BLIND Screen CUE recording methods 9.1) Terms CLEAN UP : A level that remains unchanged in the particular CUE is given a level as if the CUE has been played back in sequence from the preceding CUE. COPY : A copy of the original CUE. All information including the trigger information is copied At this point, the level assumes a CLEAN UP level.
  • Page 72 BLIND Screen 10. Specifying the Level of One or More CH(s) 10.1) Set the CH(s) to the specified level * The level operation amount is displayed in parentheses in the command line. > CH number Level Example 1) Set the level of CH1 to 100%. >...
  • Page 73 BLIND Screen 10.6) Specify the CH preceding the currently specified one. > LAST Example) Set the levels of CH3 to CH5 to 100% and then specify CH2. > 3 LAST The COMMAND line is displayed as follows: > 2 @ 5 3 ↑...
  • Page 74 BLIND Screen 12) Assigning CH(s) to PART(s) After assignment, part numbers are displayed beside the channel levels on the screen. 12.1) Assign CH(s) to PART(s). CH levels are not recorded in this operation. ↵ ↵ > PART PART number CH number Example) Assign CH5 to PART1.
  • Page 75 BLIND Screen 13.4) Change the level(s) geometrically Rotate the level wheel upward to raise the level of the specified CH on the screen. Rotate the level wheel downward to lower the level of the specified CH on the screen. Example) Raise of lower the level of CH1 geometrically using the level wheel. >...
  • Page 76 BLIND Screen 14.5) Specify the GROUP after the currently specified one. > NEXT Example) Set the levels of CHs assigned to GROUP3 to GROUP5 to 100% and then specify GROUP6. ∼ > GROUP NEXT The COMMAND line is displayed as follows: >...
  • Page 77 BLIND Screen 16.2) Changing the levels geometrically > GROUP GROUP number Raise the levels of the CHs specified on the screen by 10%. > GROUP GROUP number Lower the levels of the CHs specified on the screen by 10%. > GROUP GROUP number Raise the levels of the CHs specified on the screen by 1%.
  • Page 78 BLIND Screen 19) Specifying playback time 19.1) Setting time of a CUE on the screen. > DELAY Up delay Down delay TIME ↵ OK? ↵ Upfade Downfade Example 1) Record 1 second of upfade, 2 seconds of down delay, 3 seconds of upfade, and 4 seconds of downfade for CUE1 on the screen.
  • Page 79 BLIND Screen 19.2) Set time to the specified CUE. Time setting multiple cues is possible only on the CUESHEET screen. > CUE CUE number DELAY Up delay Down delay ↵ OK? ↵ TIME Upfade Downfade Example 1) Record 1 second of upfade, 2 seconds of down delay, 3 seconds of upfade, and 4 seconds of downfade for CUE1.
  • Page 80 BLIND Screen 19.3) Set time to a PART of a CUE on the screen. > PART PART number DELAY Up delay Down delay ↵ OK? ↵ TIME Upfade Downfade Example 1) Record 1 second of upfade, 2 seconds of down delay, 3 seconds of upfade, and 4 seconds of downfade for PART2 of CUE1 on the screen.
  • Page 81 BLIND Screen 19.4) Set the time of a PART to the specified CUE. > CUE CUE number PART PART number DELAY Up delay ↵ OK? ↵ Down delay TIME Upfade Downfade Example 1) Record 1 second of upfade, 2 seconds of down delay, 3 seconds of upfade, and 4 seconds of downfade for PART2 of CUE1.
  • Page 82 BLIND Screen 20) Setting the WAIT time for a CUE 20.1) Set the WAIT time for a CUE on the screen. * The level of the CH on the screen is recorded at the same time. ↵ OK? ↵ > WAIT WAIT time Example) Record 10 seconds of WAIT time for CUE1 on the screen.
  • Page 83 BLIND Screen 21) Setting a CUE in the CUE window 21.1) Display the CUE window. Press the F4 (DATA) button, and the CUE settings now on the screen are redisplayed in the CUE window. Press the F4 (End) button to close the window. 21.2) Scroll the data in the CUE window.
  • Page 84 BLIND Screen 21.6) Set a DELAY for a CUE. Step 1) Display the CUE window. * To configure the settings for the currently displayed CUE, you need not enter the CUE number. > CUE Number F4 (DATA) Step 2) Select the setting item DELAY. Use the ↑...
  • Page 85 BLIND Screen 21.9) Play back the EFFECT from a CUE. Step 1) Display the CUE window. * To configure the settings for the currently displayed CUE, you need not enter the CUE number. > CUE Number F4 (DATA) Step 2) Select the setting item EFFECT. Use the ↑...
  • Page 86 BLIND Screen 21.11) Set macro execution for a CUE. Step 1) Display the CUE window. * To configure the settings for the currently displayed CUE, you need not enter the CUE number. > CUE Number F4 (DATA) Step 2) Select the setting item MACRO. Use the ↑...
  • Page 87 BLIND Screen 23) Changing the channel display format * You can select the display format between vertical and horizontal on the DEFAULT screen. * The display format is kept even after the screen is switched. 23.1) Switching the display format among vertical, horizontal, and free Each time the F11 (CHlay) button is pressed, the display mode switches as shown below: Vertical →...
  • Page 88 BLIND Screen Display example) Horizontal 3-line (3-CUE) display mode 11-22...
  • Page 89 BLIND Screen Display example) Vertical 1-line (1-CUE) display mode 11-23...
  • Page 90 BLIND Screen Display example) Vertical 3-line (3-CUE) display mode 11-24...
  • Page 91: Live Screen

    LIVE Screen LIVE Screen Overview This screen displays the final output status of the CH levels, including CUE, SUBMASTER, EFFECT, WIRELESS, and FIX. The CH level of a CUE (stage) is controlled by operating the CH level with actual light output. If a level higher than the CH level is output from a submaster or other controls, the higher level is displayed on the screen.
  • Page 92 LIVE Screen Switching between functions Each time the SHIFT button is pressed, F1 to F10 switches to F11 to F20 and back again. (F1~F10) EX LVL DATA SHTOFF (F11~F20) CH lay ALL/PT DspMod 15 NXTODR16 PrgTtl SelEdt < Page Page > Level colors •...
  • Page 93 LIVE Screen CH shoot operation * The level operation amount is displayed in parentheses in the command line. > CH number @ Level Example 1) Set the level of CH1 to 100%. > 1 @FL > CH1 @FL Example 2) Set the levels of CH1 and CH3 to 50%. >...
  • Page 94: Ex Console Level Screen

    LIVE Screen Description of How to Operate the EX CONSOLE LEVEL Screen Displaying the screen Press the F3 (EX LVL) button on the LIVE screen and the screen shown below is displayed. Press the F3 (LIVE) button again, and the screen goes back to the LIVE screen. Switching the function displays Each time the F12 (SHIFT) button on the keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 95: Stage Screen

    STAGE Screen STAGE Screen Overview This screen displays the CH level at the end of the ACTUAL CUE fading and allows editing whilst outputting the actual lighting output. The operating procedures are the same as for the BLIND screen. Controlling a CH level during fading causes the fading to change to the level on the screen since the target value is controlled.
  • Page 96 STAGE Screen Switching between functions Each time the SHIFT button is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) SHOOT DATA (F11 - F20) CH lay ALL/PT DspMod NXTODR HEATUP SelEdt < Page Page >...
  • Page 97 STAGE Screen (4) Light the preceding (-1) channel. The channel immediately before the LAST operation goes out. The level of lighting remains unchanged from that specified before. > LAST Changing the channel display mode * If the CC comment display mode is entered by pressing F13 (DspMod) and then the [@] operation is performed, the level display mode is entered automatically.
  • Page 98: Track Sheet Screen

    TRACK SHEET Screen TRACK SHEET Screen Overview This screen displays the CH levels of multiple CUEs and allows you to set the CH levels of any CUE. The TRACK SHEET Screen Press the TRACK button on the SETTING panel, and the following screen is displayed: CUE number to be changed CH number Switching between functions...
  • Page 99 TRACK SHEET Screen How to Operate the TRACK SHEET Screen Call the CUE to change onto the screen. When the specified CUE is available, it is displayed on the screen (1) Call an arbitrary CUE. > CUE CUE number Example) Call CUE4 onto the screen. >...
  • Page 100 TRACK SHEET Screen Copy a CUE > CUE CUE number (copy source) COPY CUE number (copy destination) ↵ ↵ Example) Copy CUE4 to CUE104. > CUE4 COPY CUE 104 ↵ ↵ Delete a CUE > CU CUE number RESET ↵ ↵ Example) Delete CUE4.
  • Page 101: Ch Track Screen

    TRACK SHEET Screen The CH TRACK Screen This screen displays the specified CH over multiple CUEs and allows you to set the CH levels of any CUE. CUE number to be changed Switching between functions Each time the SHIFT button is pressed, F1 to F10 switches to F11 to F20. (F1- 10) TRACK LAST...
  • Page 102 TRACK SHEET Screen How to Operate the CH TRACK Screen Display the CH TRACK screen from the TRACK SHEET screen F3 (CHtrk) Return to the TRACK SHEET screen from the CH TRACK screen F3 (TRACK) Display an arbitrary CH > CH number Example) Display the CH TRACK screen for CH126.
  • Page 103 TRACK SHEET Screen 11) Scroll the CUE display up or down 1 row Scroll the display up 1 row: F6 (Q-UP) Scroll the display down 1 row: F7 (Q-DN) 12) Move the CH display page forward or backward Display the next page: F19 (Page>) Display the previous page: F18 (<Page) 13) Copy a CH * Copying is carried out across all the CUEs.
  • Page 104: Submaster Screen

    SUBMASTER Screen SUBMASTER Screen Function This screen allows you to assign CH levels, CUEs, and EFFECTs to a submaster fader, and to edit CH levels. Operation Displaying the screen Press the SUBMASTER LIST button on the SETTING panel, and the following screen is displayed: This screen displays the contents of the PRESET PAGE.
  • Page 105: Submaster Screen

    SUBMASTER Screen Switching between functions Each time the SHIFT button is pressed on the SETTING panel, F1 to F10 switches to F11 to F20. (F1 - F10) SMDATA BANK SMACPG SMPSPG PAGE (F11 - F20) SWAP SHIFT DELETE INSERT Recording to an SM fader 3.1) Specifying a CH level to the SM fader •...
  • Page 106 SUBMASTER Screen Assigning CH(s) to an SM fader by GROUP number(s) 5.1) Assigning CH(s) to the SM fader of the ACTUAL page by GROUP number(s) * The specified CHs are added to the SM if CHs have already been assigned to the SM. >...
  • Page 107 SUBMASTER Screen Assigning EFFECT(s) to an SM fader 7.1) Assigning EFFECTs to the SM fader of the ACTUAL page > EFFECT EFFECT number(s) ↑ (THROW) REC/↓ * * Button on the SUBMASTER panel Example) Assign EFFECT2 to SM fader 1. >...
  • Page 108 SUBMASTER Screen 9.2) Resetting CH assignment for the SM fader of the PRESET page > SM SM number = CH number(s) RESET ↵ ↵ > CH number(s) RESET ↑ (THROW) SM SM number ↵ Example) Reset CH2 assignment to SM fader 1. >...
  • Page 109 SUBMASTER Screen 12) Assigning a CH to SM faders successively * Assignments to SM faders with the INHIBIT or LOCK functions enabled cannot be changed. * More than one CH cannot be specified. Press the SEQ button in the SUBMASTER window to turn the button ON (the LED lights up). Then carry out the procedure in “4) Assigning CH(s) to an SM fader.”...
  • Page 110 SUBMASTER Screen 17) Shift operation > SM SM number F17 (SHIFT) SM number ↵ ↵ Example) Move the contents of SM2 and after to SM4 and after to make empty faders. > SM2 SHIFT SM4 ↵ OK? ↵ This operation cannot be executed if the latter half of the submaster is to be deleted. Swap Swap 18) Deleting submasters to make previous and subsequent submasters adjacent...
  • Page 111: Changing The Sm Bank And Sm Page ··················································································

    SUBMASTER Screen 19) Inserting > SM SM number F19 (INSERT) SM number ↵ ↵ Example 1) Move SM2 to SM4 and then move SM3 to SM4 to SM2 to SM3. > SM2 INESRT SM4 ↵ OK? ↵ Swap Swap Example 2) Move SM4 to SM2 and then move SM2 to SM3 to SM32 to SM4. >...
  • Page 112 SUBMASTER Screen 22) Copying an SM * When an SM is copied, its assignment information and comments, and the INHIBIT and LOCK function settings are also copied. If the SM has the INHIBIT or LOCK functions enabled in the copy destination, bank numbers and page numbers with those functions set remain unchanged: only the assignment information and comments are copied.
  • Page 113 SUBMASTER Screen 23.2) Copy a bank and page with their numbers specified > F4 (BANK) Bank number (copy source) F7 (PAGE) Page number (copy source) COPY > F4 (BANK) Bank number (copy destination) F7 (PAGE) Page number (copy destination) ↵ ↵ Example) Copy BANK1, PAGE1 to BANK2, PAGE2.
  • Page 114 SUBMASTER Screen How to Operate the SUBMASTER Screen Displaying the screen Press the F3 (SMDATA) button on the SUBMASTER LIST screen, and the screen shown below is displayed. Press the F3 (SM LST) button, and the SUBMASTER LIST screen is redisplayed. Switching the function displays Each time the SHIFT button is pressed on the SETTING panel, F1 to F10 switches to F11 to F20 and back again.
  • Page 115 SUBMASTER Screen Recording the contents of level operation * This screen is intended for temporary editing of SM faders, so it is recommended that you should record edited data if it needs to be used later. * If the SM fader being edited is raised when the ACTUAL page is the same as the PRESET page, the actual lights will be changed.
  • Page 116: Cue Sheet Screen

    CUE SHEET Screen CUE SHEET Screen Overview This screen is displayed in the CUE SHEET format. This screen allows you to set the playback time, delay time, wait time, trigger data, and other CUE data. * The operating procedures for the time, delay, wait, effect assignment, and others are the same as for the BLIND screen.
  • Page 117 CUE SHEET Screen Switching the function displays Each time the SHIFT button is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) DATA Q-UP Q-DN (F11 - F20) < Page Page > Calling the CUE to be changed onto the screen. When the specified CUE is available, it is displayed on the screen.
  • Page 118: Effect Screen

    EFFECT Screen EFFECT Screen Performance Number of EFFECTs recorded maximum 100 Number of EFFECTs/STEP maximum 100 Number of concurrent playback EFFECTs maximum 20 (EFFECTs of the same number cannot be played back concurrently.) Time control over all STEPs as a batch CUT,FADE The initial state is CUT.
  • Page 119 EFFECT Screen Function ATTRIBUTES • LOOP plays back the steps from the first to the last in this order and repeats this forward playback. • REVERSE plays back the steps from the last to the first in this order and repeats this backward playback.
  • Page 120 EFFECT Screen The Screen The EFFECT PRESET screen Press the EFFECT button on the SETTING panel, displays the following screen: Each time the SHIFT button is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) STEP E.LIST S.EDIT...
  • Page 121 EFFECT Screen The EFFECT NUMBER LIST screen Press the SHIFT button, and the function display changes as shown below. Press the F3 (E.LIST) button, and the screen shown below is displayed. To return to the previous screen, press the F3 (EFFECT) button again.
  • Page 122 EFFECT Screen Resetting the specification of CH(s) for a STEP > STEP number = CH number RESET ↵ Example) Reset the CH1 specification for STEP1. > STEP1 = CH1 RESET ↵ Specifying CHs of a GROUP for a STEP * If a CUE is specified for the STEP in question before operation, that CUE is automatically canceled. >...
  • Page 123 EFFECT Screen Resetting the specification of CHs or CUEs for a STEP as a batch > STEP number = RESET ↵ Example) Resetting the specification of CHs or CUEs for STEP5 as a batch. > STEP5 = RESET ↵ Specifying time control for a STEP >...
  • Page 124 EFFECT Screen 10) Specify a time for all STEPs > STEP number 0 = F7 (TIME) Time ↵ Example) Specify 1 second of TIME for all STEPs. > STEP0 = TIME1 ↵ 11) Specifying an ATTRIBUTE > F5 (ATTRI.) ↑, ↓, ←, →, and numerical keys ↵ Example) Specify LOOP, the number of repeats as 1 and the termination status as STOP OFF for the ATTRIBUTE.
  • Page 125 EFFECT Screen 14) Deleting a recorded EFFECT > EFFECT EFFECT number RESET ↵ ↵ Example) Delete recorded EFFECT2. > EFFECT2 RESET ↵ ↵ 15) Editing STEP data Press the F4 (S.EDIT) button, and the function display changes as shown below. To return to the preceding function display, press the F4 (S.SET) button again.
  • Page 126 EFFECT Screen 15.3) Deleting STEP data > STEP number F3 (DELETE) STEP number ↵ Example) Delete the TIME CNT, TIME, CH, or CUE assigned to STEP2 to STEP4. > STEP2 DELETE STEP4 ↵ STEP CH STEP 101@50 101@50 102@50 105@50 103@50 106@50 104@50...
  • Page 127 EFFECT Screen Playback by a submaster Playback is performed under the control of a submaster. Example) Presetting on the LIVE, STAGE, BLIND, SUBMASTER, and EFFECT screens SM SM number ↵ > EFFECT EFFECT number > EFFECT EFFECT number REC/ ↑ Button on the SUBMASTER panel Example) Assign EFFECT5 to SUBMASTER1.
  • Page 128 EFFECT Screen Putting EFFECTs under Master Control Overview • The master EFFECT can be associated with a slave EFFECT to allow the master EFFECT to control the slave EFFECT. • One master can be associated to multiple slaves. • The master EFFECT is controlled by a CUE or submaster. The slave EFFECTs are controlled by the master EFFECT, so they are not controlled directly by a CUE or submaster.
  • Page 129 EFFECT Screen Control image Playback with master-slave association Level of cue fade or submaster Multiplication Master EFFECT1 Actual light Multiplication Slave EFFECT1 Playback without master-slave association Level of cue fade or submaster Multiplication Multiplication Actual light EFFECT2 EFFECT1 Select a higher level for HTP. 17-12...
  • Page 130 EFFECT Screen Setting the master *1. The EFFECT called onto the screen becomes the master. *2. Set the master and then record the EFFECT on screen. > F11 (MASTERI ↵ Example) Set the master. > MASTER EF ↵ “M” is displayed on the screen. Setting a slave * The EFFECT called onto the screen becomes a slave.
  • Page 131: Dimmer Screen

    DIMMER Screen DIMMER Screen Function This screen allows you to check the final output level (0 to 100%) of the dimmer. The level cannot be changed. Description of Operation Displaying the screen Press the DIMMER button on the SETTING panel, and the following screen is displayed on the SETTING screen.
  • Page 132 DIMMER Screen Dimmer name display colors * The colors in which dimmer names are displayed vary with load capacities. 2 ∼ 4 KW : Yellow 6 KW, 200 V : Pink 10 KW, 20 ∼ 100 A : Red CC circuit : Light blue DMX circuit : White...
  • Page 133 GROUP Screen GROUP Screen Overview This screen allows you to put CH numbers into groups (numbered from 1 to 999.) How to Operate the GROUP Screen Displaying the screen Press the GROUP button on the SETTING panel displays the following screen: Switching the function displays Each time the SHIFT button is pressed on the SETTING panel, F1 to F10 switches to F11 to F20 and back again.
  • Page 134 GROUP Screen Grouping CHs 3.1) Entering from a Group Number > GROUP Group number = CH number ↵ When CHs are assigned to an already preset group, those CHs are grouped at the second press of the ↵ button. Example) Assign CH1 to CH5 to GROUP1. >...
  • Page 135 MENU Screen MENU Screen Overview This screen allows you to select a screen using the keyboard. Description of how to operate the MENU screen Displaying the screen After turning on the SETUP PC, run “SETUP” on the desktop or from the start menu. The following screen and the EXP panel are displayed.
  • Page 136 MENU Screen Shutting down the notebook PC Step 1) Close the GRAPHIC PANEL and SETUP screen. Click the × button at the upper right corner of the GRAPHIC PANEL screen or click [Console] → [Quit] on the menu. The GRAPHIC PANEL and SETUP screen close. Step 2) Shut down the PC.
  • Page 137: Patch Screen······················································································································

    PATCH Screen PATCH Screen Introduction There are four screens within the PATCH screen: DIM PATCH, External Console DIM PATCH, CH PATCH, and External Console CH PATCH. Scene Data Lists Main console scene data (scenes 1 to 6) Scene 1 Scene 2 Scene 6 CH unit CH PATCH (MAIN)
  • Page 138 PATCH Screen How to Operate the DIM PATCH Screen Displaying the screen Press the PATCH button on the SETTING panel. The following screen is displayed on the SETTING screen. Selecting DIM PATCH from the SETUP menu displays the following screen. Switching the function displays Each time F12 (SHIFT) on the keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 139 PATCH Screen Switching the display data Each time the F5 (DSPmod) button is pressed, the data displayed on the screen switches from Patch to NDM and then to Proportional level. The name of the data being displayed is at the upper right of the screen. PATCH : CH PATCH is displayed.
  • Page 140 PATCH Screen Assigning a CH to specified dimmer(s) > F1 (CH) CH number = F2 (DIM) Dimmer name(s) ↵ If the specified CH does not have the specified dimmer assigned, press the ↵ button once to assign the dimmer to the CH. If the specified CH already has the specified dimmer assigned, press the ↵...
  • Page 141: Shooting A Dimmer

    PATCH Screen 11) Shooting a dimmer * The shoot level is maintained even after the screen is switched. * If a CH is patched to a dimmer that is being shot, the shoot level of the patched load is 0%. >...
  • Page 142: Ch Patch Screen ··············································································································

    PATCH Screen How to Operate the CH PATCH Screen Displaying the screen Press the F3 (CHPT) button on the DIM PATCH screen. The CH PATCH screen is displayed. Press the F3 (DMPT) button on the CH PATCH screen. The DIM PATCH screen returns. Switching the function displays Each time F12 (SHIFT) on the keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 143: Swapping Ch Patch Data

    PATCH Screen Switching the CH edit mode between synchronous and asynchronous When batch CH edit operations (swap, shift, delete, and insert) are in progress, this mode allows you to determine whether patch edit operation are being carried out for the CHs assigned to a CUE, EFFECT, SUBMASTER, or GROUP.
  • Page 144: Inserting Ch Patch Data

    PATCH Screen Deleting CH patch data > CH number F18 (DELETE) CH number ↵ ↵ Example) Delete the CH patch data and CH comment data for CH2 to CH4. The CH patch data and CH comment data for CH5 and after are moved to CH2 and after.
  • Page 145 PATCH Screen Scene-copying CH patch data * When scene copying is carried out, the copy destination scene number becomes the scene number of the preset scene. 8.1) Copying CH patch data between scenes on the main console > F14 (SCENE) Copy source scene number COPY Copy destination scene number ↵ ↵ Example) Copy the CH patch data of scene 1 to scene 2.
  • Page 146 PATCH Screen 10) Displaying CH comments Press the F5 (CHcmnt) button on the CH PATCH screen. The CH comments entered in the COMMENT INPUT screen are displayed. Press the F5 (CHcmnt) button again, and the previous screen returns. 21-10...
  • Page 147: Ex Dim Patch Screen ·······································································································

    PATCH Screen How to Operate the EX DIM PATCH Screen Displaying the EX DIM PATCH screen Press the F4 (DMPT) button on the DIM PATCH screen. The EX DIM PATCH screen is displayed. Press the F4 (EXDMPT) button on the DIM PATCH screen on an external console. The DIM PATCH screen is displayed.
  • Page 148: Ex Ch Patch Screen ········································································································

    PATCH Screen How to Operate the EX CH PATCH Screen Displaying the EX CH PATCH screen Press the F3 (CHPT) button on the EX DIM PATCH screen. The screen shown below is displayed. Press the F3 (DMPT) button again, and the EX DIM PATCH screen returns. For how to operate patches, refer to “How to Operate the CH PATCH Screen.”...
  • Page 149 DIMMER DATA Screen DIMMER DATA Screen Function This screen allows you to perform the following assignments and settings: • Working Light assignment • Grand Master assignment • Profile Curve assignment • NDM setting • Prop. Level setting • Fix Level setting •...
  • Page 150: Assigning A Working Light To Dimmer(S)

    DIMMER DATA Screen Switching the function displays Each time the F12 (SHIFT) button on the keyboard is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) LAST NEXT DIMgrp RESET MENU (F11 - F20) ACTUAL PRESET WINdim...
  • Page 151: Assigning A Profile Curve Pattern To Dimmer(S)

    DIMMER DATA Screen Assigning a Profile Curve Pattern to dimmer(s) * Pattern1 (Approximate 2 Square Curve) is not displayed even if it is assigned. Pattern number ↵ ↵ > Dimmer name(s) = Select Profile by ↑ or ↓ Example) Assign Profile Curve Pattern3 to 2S2. >...
  • Page 152: Setting A Fix Level For Dimmer(S)

    DIMMER DATA Screen 14) Setting a Fix level for dimmer(s) Level ↵ ↵ > Dimmer name(s) = Select Fix level by ↑ or ↓ Example) Set 2S3 to Fix level 90%. > DIM 2S3 = Fix@90 ↵ OK? ↵ 15) Resetting a Fix level for dimmer(s) RESET ↵...
  • Page 153 DIMMER DATA Screen 20) Initializing the assignment of all data to the specified dimmer * Data without an initial value is not initialized. > Dimmer name(s) F17 (DEFAULT) ↵ Example) Initialize 2S2. > DIM 2S2 DEFAULT OK? ↵ 21) Resetting the assignment of all data to the specified dimmer >...
  • Page 154 DIMMER DATA Screen 23) Initializing the assignment of specified data for all dimmers Step 1) Use the left mouse button to select a data item to be initialized from among those below “DIMMER” at the left of the screen. Data without an initial value cannot be selecte When All Data is selected, the assignments of all data with initial values are initialized.
  • Page 155 WORKING LIGHT PATCH Screen WORKING LIGHT PATCH Screen Function This screen allows you to assign dimmers to WORKING LIGHT faders and set comments. A comment can be a maximum of 10 characters long. Operation Displaying the screen Selecting WORKING LIGHT PATCH in the menu displays the following screen: Switching the function displays Each time the F12 (SHIFT) button on the keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 156 WORKING LIGHT PATCH Screen How to enter dimmer names * Refer to the attached sheet “How to enter dimmer names.” Assigning dimmer(s) to WORKING LIGHT > F3 (DIM) Dimmer name(s) ↵ ↵ Example) Assign 2S1 to WORKING LIGHT. > DIM 2S1 ↵ OK? ↵ Resetting the assignment of dimmer(s) to WORKING LIGHT >...
  • Page 157 PROFILE CURVE Screen PROFILE CURVE Screen Function This screen allows you to create a profile curve pattern and set comments for a pattern. Created curves can be assigned to dimmers on the DIMMER DATA screen. A comment can be a maximum of 10 characters long. Types of Curves Pattern No.
  • Page 158 PROFILE CURVE Screen Operation Displaying the screen Press the PROFILE CURVE button. The following screen is displayed: 24-2...
  • Page 159 PROFILE CURVE Screen Press the F2 (DATA) button, and the display changes as below: Switching the function displays Each time the F12 (SHIFT) button on the keyboard is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) PROFIL DATA...
  • Page 160 PROFILE CURVE Screen Switching the display mode (input mode) 3.1) Switching to the pattern data display mode Press the F2 (DATA) button. 3.2) Switching to the comment display mode Press the F3 (LIST) button. Creating profile curve pattern data (simple creation) Step 1) Pressing the F2 (DATA) button enters pattern data input mode.
  • Page 161 PROFILE CURVE Screen Copying the currently selected profile curve pattern data and its comments > COPY Pattern number ↵ Example) Copy the currently selected pattern 1 to pattern 10. > PROFILE 01 COPY 10 OK? ↵ Deleting the currently selected profile curve pattern data and its comments ↵...
  • Page 162 CC ROLL SETUP Screen CC ROLL SETUP Screen Function This screen allows you to set the DMX level and comments for the color change roll sheet. Number of rolls: Number of sheets: 24 (there is no setting to change this number) Number of comments: 10 single-width characters (or 5 double-width characters) Note, however, that the number of characters displayed while the...
  • Page 163 CC ROLL SETUP Screen Switching between functions Each time the F12 button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) ROLL SHEET LEVEL COMENT ALLCLR RESET MENU (F11 - F20) COPY DEFALT <...
  • Page 164 CC ROLL SETUP Screen Initializing all roll data items in a batch > F17 (DEFALT) ↵ 10) Copying roll data > F1 (ROLL) Copy source roll number F5 (COPY) Copy destination roll number ↵ ↵ 11) Changing the page Page back: F17 (<...
  • Page 165 CC ROLL PATCH Screen CC ROLL PATCH Screen Function This screen allows you to assign rolls to a color changer device. How to Operate the CC ROLL PATCH Screen Displaying the screen Select CC ROLL PATCH in the SETUP menu, and the screen shown below is displayed. To operate the screen, use the keyboard.
  • Page 166 CC ROLL PATCH Screen Assigning a roll 3.1) Operation from a load > F1 (DMX) Dimmer name = Roll number ↵ ↵ Example) Assign roll 2 to DMX471. > DIM DMX471 = ROLL2 ↵ ↵ 3.2) Operation from a roll >...
  • Page 167 CC DIMMER RELATION Screen CC DIMMER RELATION Screen Function This screen allows you to associate a dimming circuit and a color changer device (to support DMX). * The dimming circuit and the color changer device are associated with each other on a 1-to-1 basis. ne-to-multiple, multiple-to-one, or multiple-to-multiple associations are not allowed.
  • Page 168 CC DIMMER RELATION Screen How to Operate the CC DIMMER RELATION Screen Displaying the screen Selecting CC DIMMER RELATION in the SETUP menu displays the screen below. To operate the screen, use the keyboard. Switching between functions Each time the F12 button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 169 CC DIMMER RELATION Screen Associating a dimming circuit with a color changer device > F1 (DIMMER) Dimming circuit name = CC circuit name ↵ ↵ Example) Associate the dimming circuit 2S1 and DMX510. > DIM 2S1 = DIM DMX DMX510 ↵ ↵ Reset the association.
  • Page 170 DIMMER GROUP Screen DIMMER GROUP Screen Function This screen allows you to group dimmers and name these groups. The group name can be used on screens that handle other dimmers. How to Operate the DIMMER GROUP Screen Displaying the screen Selecting DIMMER GROUP in the SETUP menu displays the screen below.
  • Page 171 DIMMER GROUP Screen Switching the function displays Each time the F12 button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) G_Name COMENT LAST NEXT DIMgrp ALLCLR RESET MENU (F11 - F20) WINdim WINgrp...
  • Page 172 DIMMER GROUP Screen Resetting the assignment of all dimmers 6.1) Resetting the assignment of some dimmers. > F6 (DIMgrp) Group number or ↑ or ↓ = Dimmer number RESET ↵ Example) Reset the assignment of the dimmer 1S3 to the dimmer group 2. >...
  • Page 173 MACRO Screen MACRO Screen Overview The MACRO screen is used to register buttons on the panel, thereby allowing you to make backups of frequently used series of buttons or of important buttons. M1 to M10 can be used by clicking the function macros displayed below the function keys on the SETTING screen.
  • Page 174: Adding A Comment To A Macro

    MACRO Screen Switching the function displays Each time the F12 (SHIFT) button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) START MACRO COMENT ALLCLR RESET MENU (F11 - F20) MC-P <...
  • Page 175 MACRO Screen Deleting the comment from a MACRO button > F3(MACRO) = RESET ↵ Example) Delete the comment GO (backup) from the M10 button. > F3(MACRO) 1 0 = GO (backup) RESET ↵ Deleting a MACRO button assignment and its comment >...
  • Page 176 CH LAYOUT Screen CH LAYOUT Screen Function This screen allows you to edit the display positions of channels and comments when the free layout display is on the BLIND, STAGE, or LIVE screen. How to Operate the CH LAYOUT Screen Displaying the screen Selecting CH LAYOUT in the SETUP menu displays the screen below.
  • Page 177 CH LAYOUT Screen Selecting a layout mode F6 (LAYmod) ↵ When the CH LAYOUT mode is entered, the TEXT LAYOUT MODE is selected. Either of the following modes is displayed at the upper right of the screen. CH LAYOUT : Allows you to edit the layout of a channel. TEXT LAYOUT : Allows you to edit the layout of a comment.
  • Page 178 CH LAYOUT Screen Incrementing or decrementing the channel number by 1 F14 (NEXT) : Increments the CH number in the command line by 1. F13 (LAST) : Decrements the CH number in the command line by 1. Laying out the specified comment Step 1) Use the mouse left button or the ↑, ↓, ←, or →...
  • Page 179 CH LAYOUT Screen 12) Changing the actual scenes and preset scenes * Refer to the attached sheet “How to change scene numbers.” 13) Scene-copying channel and comment layouts * After scene copying was performed, the preset scene automatically switches to the copy destination scene.
  • Page 180 SYSTEM COMMENT Screen SYSTEM COMMENT Screen Overview SYSTEM COMMENT This screen allows you to write any comment including a title, and the name of a planner name or operator. CUE LIST This screen displays a list of the recorded CUE numbers. Screenshot and Operation Selecting SYSTEM COMMENT in the SETUP menu displays the screen below.
  • Page 181 SYSTEM COMMENT Screen Switching the function displays Each time the F12 (SHIFT) button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) ALLCLR MENU (F11 - F20) MENU Displaying the CUE LIST page Page forward: PageUp button Page back:...
  • Page 182 COMMENT INPUT Screen COMMENT INPUT Screen Function This screen allows you to add comments to CUE, CH, SM, EFFECT, and GROUP. A comment can be a maximum of 10 characters long. Operation Displaying the screen Selecting COMMENT INPUT in the menu displays the screen below. Switching the function displays Each time the F12 (SHIFT) button on the keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 183: Adding A Comment To A Cue

    COMMENT INPUT Screen Switching the comment input mode 3.1) Switching to the CH comment input mode Press the F2 (CH) button. 3.2) Switching to SM comment input mode Press the F3 (SM) button. Adding a comment * Before adding a comment, select the appropriate comment input mode. * To enter characters for the comment, use the keyboard.
  • Page 184 COMMENT INPUT Screen 4.6) Adding a comment or comments to GROUP(s) > GROUP number(s) = Comment characters ↵ ↵ > GROUP number(s) F5 (COMMENT) Comment characters ↵ ↵ Example) Set the comment “GROUP1” to GROUP1. ↵ OK? ↵ > GROUP1 = GROUP1 Deleting a comment * Before deleting a comment, select the appropriate comment input mode.
  • Page 185 COMMENT INPUT Screen 5.6) Deleting GROUP comment(s) > GROUP number(s) = F8 (RESET) ↵ ↵ > GROUP number(s) F5 (COMENT) F8 (RESET) ↵ ↵ Example) Delete the comment set to GROUP1. RESET OK? ↵ > GROUP1 = GROUP1 Copying a comment * Before copying a comment, select the appropriate comment input mode.
  • Page 186 COMMENT INPUT Screen 6.6) Copying a GROUP comment > GROUP number F16 (COPY) GROUP number(s) ↵ ↵ Example) Copy GROUP2’s comment to GROUP5. > GROUP2 COPY GROUP5 ↵ OK? ↵ Changing actual scenes and preset scenes * Refer to the attached sheet “How to change scene numbers.” Changing an SM bank, SM actual page or SM preset page * Refer to the attached sheet “Changing the SM Bank and SM Page.”...
  • Page 187 DEFAULT Screen DEFAULT Screen Overview This screen allows you to set the initial values of various data items and their set values in advance. The Screen Displaying the screen Selecting DEFAULT in the SETUP menu displays the screen below. To operate the screen, use the keyboard. Switching the function displays Each time the F12 (SHIFT) button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 188 DEFAULT Screen Setting the fade time to be recorded automatically when a CUE is recorded with no fade time specified Step 1) Press the ↑ or ↓ button to display FADE TIME (MANU, 0 ~ 59 m 59.9) in reverse video. The same effect is obtained by left-clicking on the words.
  • Page 189 DEFAULT Screen Determining the fade time when reversing to the preceding CUE Step 1) Press the ↑ or ↓ button to display the words REV. TIME (0 ~ 59 m 59.9) in reverse video. The same effect is obtained by left-clicking on the words. Step 2) Enter the fade time for when performing reverse operation.
  • Page 190 DEFAULT Screen 10) Determining Display the DMX Dimmer on DIM PATCH and DIMMER screen When this mode is enabled : Display the DMX Dimmer on DIM PATCH and DIMMER screen When this mode is disabled : Not Display the DMX Dimmer on DIM PATCH and DIMMER screen Step 1) Press the ↑...
  • Page 191 DEFAULT Screen 12) Determining whether CH numbers are listed horizontally or vertically on the STAGE, LIVE, or BLIND screen Step 1) Press the ↑ or ↓ button to display the words CH format B (VERT(0)/HORZ(1)) in reverse video. The same effect is obtained by left-clicking the words. Step 2) Enter 0 for vertical display and 1 for horizontal display.
  • Page 192 DEFAULT Screen 15) Turning ON or OFF the processing buzzer when a button is operated or the error buzzer * If an error is detected during button operation, the error message “Error in operation” is displayed at the bottom of the screen regardless of whether the error buzzer is turned ON or OFF. Step 1) Press the ↑...
  • Page 193 ALARM Screen/MONITOR Screen ALARM Screen Overview The ALARM screen displays alarms from the lighting control console and dimmers. Display of alarm histories of the lighting control console and dimmers. This function displays errors and recovery information of the lighting control console and dimmers with dates and times.
  • Page 194 ALARM Screen/MONITOR Screen How to Operate the ALARM Screen Displaying the screen Selecting ALARM in the SETUP menu displays the screen below. This screen can also be displayed by pressing the F3 (ALARM) button on the MONITOR screen. To operate the screen, use the keyboard. Switching between functions Each time the F12 button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 195 ALARM Screen/MONITOR Screen Scrolling the display up by a page Press the PAGE UP button. Or press the F18 (< Page) button. Scrolling the display down by a page Press the PAGE DOWN button. Or press the F19 (Page >) button. Scrolling the display screen up or down by one item Press the ↑...
  • Page 196 ALARM Screen/MONITOR Screen MONITOR Screen Overview The MONITOR screen displays the current status of each load circuit in the lighting control console. (The MONITOR screen can be used when the dimming control console has the alarm monitor function.) (Circuits with abnormal status are displayed in different background colors depending on the degree of urgency.) Red: Highly urgent.
  • Page 197 ALARM Screen/MONITOR Screen Switching between functions Each time the F12 button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) ALARM RetCut CanLoc SrchUp SrchDn MENU (F11 - F20) <...
  • Page 198 DATA CLEAR Screen DATA CLEAR Screen Overview This screen allows you to delete data by type of data. Operation Displaying the screen Select DATA CLEAR in the menu, and the following screen is displayed: Switching the function displays Each time the F12 (SHIFT) button on the keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 199 DATA CLEAR Screen Selected and unselected data items The color of the word “SEL” to the right of each displayed data item indicates whether or not the data item has been selected for deletion. Yellow: Selected for deletion Blue: Not selected for deletion Selecting data items for deletion 4.1) How to select data items for deletion * Select “All data above”...
  • Page 200 DATA CLEAR Screen Changing the actual scenes and preset scenes * Refer to the attached sheet “How to change scene numbers.” Changing the actual scenes and preset scenes on an external console * Refer to the attached sheet “How to change scene numbers.” Changing an SM bank, SM actual page, and SM preset page * Refer to the attached sheet “Changing the SM Bank and SM Page.”...
  • Page 201: Save & Load Screen··········································································································

    SAVE & LOAD Screen SAVE & LOAD Screen Function This screen allows you to save preset data to the hard disk or other media the PC has access to, or load saved data. The following data can be saved and loaded: CUE DATA SUBMASTER DATA EFFECT DATA...
  • Page 202 SAVE & LOAD Screen Description of How to Operate the SAVE & LOAD Screen Displaying the screen Select SAVE & LOAD in the SETUP menu, and the screen shown below is displayed. Switching the function displays Each time the F12 (SHIFT) button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again.
  • Page 203: Saving Data

    SAVE & LOAD Screen Saving preset data * This step saves preset data in the specified folder. * If there is not enough free space in the save destination medium, data cannot be saved. * To save data to a removable medium, make sure that it is not write protected first of all. * To use an unformatted removable medium, format it as in “Item 11) Formatting removable media”...
  • Page 204 SAVE & LOAD Screen Step 3) Specify the save destination folder. For how to specifying the folder, refer to “9) Specifying the folder for saving or loading preset data.” Step 4) Specifying save data * The method of specifying data varies with the type of data item to be saved. * When saving all of the specified data item, press the ↵...
  • Page 205 SAVE & LOAD Screen Loading preset data * This step loads preset data from the specified folder. * If no data is saved in the specified folder, data cannot be loaded. Step 1) Select DATA LOAD. > Select DATA LOAD using ↑ or ↓ Step 2) Select the data to be loaded Select the data item to be loaded by pressing the F1 (DATA) button or the ▼...
  • Page 206 SAVE & LOAD Screen Examples of data saving and loading 5.1) Saving and loading CUEs Example) Save all CUEs. * The default values are entered automatically when the ↵ button is pressed. > SAVE (CUE) ↵ CONS CUE ↵ 0.1 ∼ 999.9 ↵ BU TOP CUE ↵ 0.1 ↵ OK? ↵ Example) Save CUE1 to CUE3 on the console as CUE5 to CUE7.
  • Page 207 SAVE & LOAD Screen 5.3) Saving and loading EFFECTs Example) Save all EFFECTs. * The default values are entered automatically when the ↵ button is pressed. > SAVE (EFFECT) ↵ CONS EFFECT ↵ 1 ∼ 100 ↵ BU TOP EFFECT ↵ 1 ↵ OK? ↵ Example) Save EFFECT1 to EFFECT10 on the console as EFFECT10 to EFFECT20.
  • Page 208 SAVE & LOAD Screen Displaying the CUE list in the console Press the F4 (LSTcue) button, and the CUE list is displayed in the lower part of the screen. Press F4 again, and the list disappears. Displaying the EFFECT list in the console Press the F5 (LST ef) button, and the EFFECT list is displayed in the lower part of the screen.
  • Page 209: Removing A Usb Or I.link (Ieee1394) Compliant Device

    SAVE & LOAD Screen 10) Removing a USB or i.LINK (IEEE1394) compliant device When removing a USB or i.LINK (IEEE1394) compliant storage device such as an MO drive, be sure to carry out the procedure for stopping the use of the device to prevent data loss. Step 1) Click the “Safely Remove Hardware”...
  • Page 210 SAVE & LOAD Screen Step 3) Click [File]→[Format], and the following window is displayed: Step 4) Click the Start button to begin formatting. Step 5) When formatting ends, a window is displayed to announce this fact. Click the OK button to close the window.
  • Page 211 DATE TIME SET SCREEN DATE TIME SET SCREEN Overview This screen allows you to set the clock on the dimming control console using the following two steps: 1) DATE SET 2) TIME SET How to Operate the DATE TIME SET Screen Displaying the screen Selecting DATE TIME SET in the SETUP menu displays the screen below.
  • Page 212 DATE TIME SET SCREEN Setting the date (DATE SET) * The year must be 4 digits. The month and the day must be 2 digits each. > DATE Year (4 digits) F3 (/) Month (2 digits) F3 (/) Day (2 digits) ↵ ↵ Example) Set the clock to Sept.
  • Page 213 OPERATION HISTORY SCREEN OPERATION HISTORY SCREEN Function Overview Dimming control console button operation history display function This screen displays the dates and times the buttons on the lighting control console were operated. Note that a history of the mouse, faders, wheels, and the Japanese keyboard used for entering comments is not kept.
  • Page 214 OPERATION HISTORY SCREEN Switching between functions Each time the F12 (SHIFT) button on the SETUP keyboard is pressed, F1 to F10 switches to F11 to F20 and back again. (F1 - F10) BOTTOM LOCK PUSH RELEAS MENU (F11 - F20) <...
  • Page 215 NOTE PC NOTE PC Power-on Procedure Press the power button of the notebook PC. When the notebook PC starts, the installed programs’ shortcuts are displayed on the desktop. Double-click the shortcut of the program you wish to run to start it. Power-off Procedure After terminating any running programs, select [Shutdown] from Windows [Start (Windows symbol)].
  • Page 216 NOTE PC Description of Each Program SETUP * For information on how to operate the program, refer to the description of each item in the GRAPHIC PANEL and its screens. The SETUP program allows you to set loads, save/load data on the lighting control console, configure the lighting control console, and perform other operations.
  • Page 217: Turning On The Notebook Pc

    GRAPHIC PANEL GRAPHIC PANEL Function The GRAPHIC PANEL displays the following panels on the notebook PC screen. You can operate these panels using the notebook PC’s mouse. PART/MIXING panel MACRO PAGE panel KEY LAYOUT table The GRAPHIC PANEL Screen Displaying the screen After turning on the notebook PC, clicking the shortcut “SETUP”...
  • Page 218 GRAPHIC PANEL Quitting the program * When this operation is performed, the SETUP screen is also terminated. Clicking the × button at the upper right corner of the GRAPHIC PANEL screen or clicking [Console] → [Quit] on the menu closes the GRAPHIC PANEL screen. Shutting down the notebook PC Step 1) Close the GRAPHIC PANEL screen and the SETUP screen.
  • Page 219: Operating The Mixing Wheel

    GRAPHIC PANEL PART/MIXING PANEL MIXING MODE Function The PART/MIXING panel allows you to adjust the CH levels of STAGEs by operating the mixing wheel. It also allows you to fine-tune the effect time during playback by operating the mixing wheel. The adjusted values can be recorded on the SETTING panel.
  • Page 220 GRAPHIC PANEL Displaying the PART/MIXING Panel Screen Click the PART/MIXING button on the GRAPHIC PANEL, and the following screen is displayed: 40-4...
  • Page 221 GRAPHIC PANEL Presetting the Mixing Wheel The following operations are possible when the MIX LED in the PART/MIX button is lit to indicate that the mixing mode is in operation. Commands are entered on the SETTING panel. Assigning CH(s) to the mixing wheel (Examples of presetting on the LIVE, STAGE, and BLIND screens) 1.1) Assignment in arithmetical mode * When the @ or % button is omitted, assignment is performed in the arithmetical mode.
  • Page 222 GRAPHIC PANEL Assigning CHs by GROUP(s) to the mixing wheel (Examples of presetting on the LIVE, STAGE, and BLIND screens) 2.1) Assignment in arithmetical mode * When the @ or % button is omitted, assignment is performed in the arithmetical mode. @ MIX MIXING number ↵...
  • Page 223 GRAPHIC PANEL Assigning EFFECT(s) to the mixing wheel (Examples of presetting on the LIVE, STAGE, BLIND, and EFFECT screens) * Because time values are handled when an EFFECT is assigned to the mixing wheel, the arithmetical mode is used. * No EFFECTs can be assigned to the mixing wheel when it is in FIX status for a CH level (the LED in the FIX button is lit).
  • Page 224 GRAPHIC PANEL 5.4) Resetting the assignment of EFFECT(s) * You cannot reset assignments to the mixing wheel when it is in FIX status for a CH level (the LED in the FIX button is lit). MIX MIXING number ↵ > EFFECT EFFECT number RESET >...
  • Page 225 GRAPHIC PANEL Operating the Mixing Wheel (on the PART/MIXING Panel) When CHs are assigned * Adjustment using the mixing wheel is only temporary editing and does not affect current recorded data. When CUE recording is performed on the STAGE screen, changes are recorded on the CUE. * CH level adjustment is given priority over that performed on the STAGE screen.
  • Page 226 GRAPHIC PANEL Assignments to MIXINGs on Screen Assignments to MIXINGs are displayed on the screen only while the MANU/ button on the top of the mixing wheel is being pressed. This screen is intended to allow confirmation of assignments, so the values cannot be changed there. 40-10...
  • Page 227 GRAPHIC PANEL PART/MIXING PANEL (PART MODE) Function This screen allows you to play back each individual PART. It also allows you to manually adjust the playback time using the wheel for PARTs. Operation The following operations are possible when the PART LED in the PART/MIX button is lit, indicating that part mode is in operation.
  • Page 228 GRAPHIC PANEL MACRO PAGE PANEL Function This panel allows you to switch to the MACRO PAGE. How to Operate the MACRO PAGE Screen Displaying the panel Clicking the MACRO PAGE button on the GRAPHIC PANEL displays the following screen: Displaying a macro page Press any of the buttons 1 to 6, and the associated macro page (pages 1 to 6) is displayed.
  • Page 229 HOW TO ENTER DIMMER NAMES HOW TO ENTER DIMMER NAMES Dimmer Names The dimmer name is divided into an alphanumeric and a numeric part. E.g. For the dimmer name 1S-1, 1S is the alphanumeric part and 1 is the numeric part. Notes Dimmer names expressed only numerically Dimmer names expressed only numerically are entered only with the numeric part.
  • Page 230 HOW TO ENTER DIMMER NAMES Procedure for entering dimmer names using keyboard buttons with assigned dimmer names Step 1) Press the keyboard button to which the desired alphanumeric part is assigned, and the alphanumeric part of the dimmer name is displayed in the command line. Step 2) Then, enter the numeric part using the numeric keys.
  • Page 231 HOW TO ENTER COMMENTS HOW TO ENTER COMMENTS Operation Entering a comment * To enter the comment, use the keyboard. > Data to be commented = F5 (COMMENT) Comment characters ↵ ↵ Example) Set the comment “Channel2” to CH2. ↵ OK? ↵ >...
  • Page 232: How To Change Scene Numbers ··························································································

    HOW TO CHANGE SCENE NUMBERS HOW TO CHANGE SCENE NUMBERS Notes Function numbers may vary from scene to scene. Operation Changing the actual scene * After an actual scene is changed, the preset scene gains the same scene number as that of the actual scene.
  • Page 233 CHANGING THE SM BANK AND SM PAGE CHANGING THE SM BANK AND SM PAGE Notes Function numbers may vary from scene to scene. Description of Operation Changing the SM bank > F15 (BANK) Bank number ↵ ↵ Example) Change the SM bank number to 2. >...
  • Page 234 EXTERNAL CONSOLE EXTERNAL CONSOLE Connecting an EXTERNAL CONSOLE to the MAIN CONSOLE for dimming control of already installed loads and for control of DMX equipment To connect an EXTERNAL CONSOLE to the MAIN CONSOLE, use the following procedure: Connecting a DMX cable to the MAIN CONSOLE 1.1) When connecting the DMX cable directly to the CONNECTION RACK Connect the DMXOUT cables of the EXTERNAL CONSOLE to the 1 and 2 connectors of –CPU- on the DMX TO of the CPU CABINET.
  • Page 235 EXTERNAL CONSOLE Enabling EXTERNAL CONSOLE input * For information on the procedure for enabling and disabling EXTERNAL CONSOLE input, refer to “5) EXTERNAL CONSOLE input enable/disable” of the LIGHTING SYSTEM OPERATION PANEL. Controlling DMX equipment from two or more EXTERNAL CONSOLEs on the studio floor Connecting a DMX cable to a DMX Mixer The DMX Mixer can mix multiple input DMX signals into one DMX signal for output.
  • Page 236 EXTERNAL CONSOLE Connecting an EXTERNAL CONSOLE and OTHER STUDIO directly to DIMMER CABINET * Performing this operation disconnects the CONSOLE and HCU and thus light control form the CONSOLE becomes impossible. Do not perform the following operation except when light control form the CONSOLE became impossible.
  • Page 237 4)Connecting an EXTERNAL CONSOLE to the MAIN CONSOLE ●:DMX INPUT CONNECTOR RED :DMX 1 LINE :Fixed wiring (Do not change this wiring.) ◎:DMX OUTPUT CONNECTOR GREEN:DMX 2 LINE PINK :DMX EXTERNAL LINE(DMX FREE) HTP Output DMX4Mix DMX IN DMX OUT ● ● ●...
  • Page 238 5)Controlling the DMX equipment from two or more EXTERNAL CONSOLEs on the studio floor ●:DMX INPUT CONNECTOR RED :DMX 1 LINE :Fixed wiring (Do not change this wiring.) ◎:DMX OUTPUT CONNECTOR GREEN:DMX 2 LINE PINK :DMX EXTERNAL LINE(DMX FREE) HTP Output DMX4Mix...
  • Page 239 6) Directly controlling the HCU from an EXTERNAL CONSOLE ●:DMX INPUT CONNECTOR RED :DMX 1 LINE :Fixed wiring (Do not change this wiring.) ◎:DMX OUTPUT CONNECTOR GREEN:DMX 2 LINE PINK :DMX EXTERNAL LINE(DMX FREE) HTP Output DMX4Mix DMX IN DMX OUT ● ●...
  • Page 240 TROUBLESHOOTING TROUBLESHOOTING Problems when CONSOLE POWER is turned on The power is not ON even after pressing the ON (POWER) button on the CONTROL PANEL (1) Check the ON/OFF (LMPP) and ON/OFF (LDPP) buttons on the LIGHTING SYSTEM OPERATION PANEL. Turn the buttons ON if they are OFF. Then, press the ON (POWER) button on the CONTROL PANEL.
  • Page 241 TROUBLESHOOTING Only the CONSOLE cannot be operated 2.1) If only a particular switch or fader cannot be operated, the part in question may be defective. 2.2) If the entire CONSOLE, including switches and faders, cannot be operated, an error condition may have occurred in the CONSOLE PANEL CPU. * In this case, “CONSOLE PANEL COMMUNICATION ERROR”...
  • Page 242 TROUBLESHOOTING The screen is displayed but the display does not update * Refer to 1.2) of 4. Problems with the Notebook PC The SETUP software cannot be started or operated (1) Check to see whether the CONSOLE power is turned ON. (2) Check to see whether the Ethernet cable is connected properly to the notebook PC.
  • Page 243 TROUBLESHOOTING Other problems Problem Items to check Solution Actual light is not output Has the GM fader been lowered? Raise the GM fader. Has the INHIBIT fader of the Raise the INHIBIT fader. submaster been lowered? Is a channel patched to the load? Patch a channel to the load. Other Refer to the troubleshooting procedures for the dimmer...
  • Page 244 Checking Procedures for Troubleshooting Checking Procedures for Troubleshooting Step 1: Checking the lighting status of all the LEDs on the HUB installed in the CPU CABINET Check the lighting status of the LEDs on the HUB to which the Ethernet cable is connected. If all the LEDs stay out or their lighting status conditions have not changed, it is possible that there is a problem.
  • Page 245 Checking Procedures for Troubleshooting Step 3: Checking the lighting status of the POWER LED on the MAIN CPU Normal status when these LEDs are lit Step 4: Checking the lighting status of the OPERATION LEDs on the rear panel of the CONSOLE (1) The following LEDs and their descriptions are on the rear panel of the CONSOLE.
  • Page 246 Troubleshooting: Recovering Procedures Troubleshooting: Recovering Procedures Recovery Procedure A: Restarting the CONSOLE (1) When actual lights need to be held during actual performance or on other occasions, turn ON the LEVEL HOLD button on the LIGHTING SYSTEM OPERATION PANEL. The lighting controlled by the DIMMER CABINET is held. (2) After checking how CUEs, SMs, EFFECTs, etc.
  • Page 247 Troubleshooting: Recovering Procedures Recovery Procedure C: Switching the MAIN CPU (1) When actual lights need to be held during actual performance or on other occasions, turn ON the LEVEL HOLD button on the LIGHTING SYSTEM OPERATION PANEL. The lighting controlled by the DIMMER CABINET is held. (2) After checking how CUEs, SMs, EFFECTs, etc.
  • Page 248 The setup procedure may vary for other models. Follow the instructions in the operation manuals for the PC and the operating system. * Do not install the “LICSTAR-IV SE NOTEBOOK PC SOFTWARE” described below on PCs other than those used as the LICSTAR-IV SE NOTEBOOK PC.
  • Page 249 Notebook PC Setup Procedure Setup Procedure (1) Installing Windows 7 Install Windows 7 and perform default settings. You can omit this step when this software is preinstalled. (2) Control Panel view setting Set the view in Control Panel to [Small icons]. Choose [Small icons] from “View by”...
  • Page 250 Notebook PC Setup Procedure (3) Setting the IP address Configure the IP settings as below: IP address : 192.168.2.25 Subnet mask : 255.255.255.0 Default gateway : Blank Preferred DNS server : Blank Alternate DNS server : Blank Open [Network and Sharing Center] in Control Panel, click [Change adapter settings] on the left of the window, right-click [Local Area Connection], and then click [Properties].
  • Page 251 Notebook PC Setup Procedure (4) Disabling Windows Update Open [Windows Update] in Control Panel and click [Change settings] on the left of the window. Then choose [Never check for updates (not recommended)] from the drop-down box under [Important updates] and click [OK]. ①: Select ②: Click 47-4...
  • Page 252 Notebook PC Setup Procedure (5) Disabling the display of all warning messages from Action Center Open [Action Center] in Control Panel and click [Change Action Center settings] on the left of the window. Then uncheck all the boxes and click [OK]. ①...
  • Page 253 Notebook PC Setup Procedure (6) Disabling AutoPlay for the drive Open [AutoPlay] in Control Panel, uncheck [Use AutoPlay for all media and devices], and click [Save]. ①: Uncheck ②: Click 47-6...
  • Page 254 Notebook PC Setup Procedure (7) Configuring the power supply Open [Power Options] in Control Panel, click [Choose what closing the lid does] on the left of the window, set [Do nothing] for all the options, and click [Save changes]. Next open [Power Options] in Control Panel, click [Choose when to turn off the display] on the left of the window, set [Never] for all the options, and click [Save changes].
  • Page 255 ②: Click (9) Installing the SETUP program Step 1) Insert “LICSTAR-IV SE NOTE PC SOFTWARE” in the CD-Drive. Go to Windows Explorer and start “setup.exe” located in the folder with the name of the studio to be used. Step 2) Install the software following the installer’s instructions.
  • Page 256 Terms Terms Term Abbreviation or Function symbol ACTUAL CUE ACTUAL Last executed cue Button to specify level UP DELAY Delay time of the channel the level of which is raised compared to the preceding cue UP FADE Fade time of the channel the level of which is raised compared to the preceding cue ALARM ALARM...
  • Page 257 Terms DOWN DELAY Delay time of the channel the level of which is lowered compared to the preceding cue DOWN FADE Fade time of the channel the level of which is lowered compared to the preceding cue TOUCH SWITCH TOUCH Button to output 100% lighting CHASE CHASE...
  • Page 258 Terms BLIND A screen mode where channel levels of cues are set with no light output BLACK OUT Darkened cue. Cue number 0 is a darkened cue. FREE FADER A fader that controls the specified dimmer directly FULL Indicates that the level is 100% PLAYBACK PLAYBACK Cue playback.
  • Page 259 Functions Functions Item Description Number of control circuits 1024 Number of control channels 1024 DMX512 × 2 systems (including the dimmer circuits) Dimming signal output DMX512 × 2 systems (for external console) Dimming signal input Backup system Duplicated main console system Number of recorded cues Maximum 2000 WORKING LIGHT...
  • Page 260 Functions Item Description MIXING Displayed on SETUP PC screen 10 units (switched with parts) Channel level operation (arithmetical/geometrical level operation) Cue channel operation (arithmetical/geometrical level operation) Effect speed adjustment Maximum 100 steps × 100 patterns EFFECT Time units: 0.01 to 59.99 seconds (in units of 0.01 second) 20 concurrent playback patterns Comment adding (10 single-width or 5 double-width characters) Time control CUT/FADE...
  • Page 261 Functions Item Description PLAYBACK display × 1 DISPLAY PLAYBACK screen SETTING display × 1 LIVE screen STAGE screen BLIND screen TRACK SHEET screen SUBMASTER screen CUE SHEET screen EFFECT screen PATCH screen DIMMER screen GROUP screen SETUP PC × 1 PATCH screen DIMMER DATA screen WORKING LIGHT PATCH screen...
  • Page 262 ● The information in this manual is as of February 2014. ● The specifications and the appearance of products described in this manual are subject to change without prior notification. 72-34, Horikawa-cho, Saiwai-ku, Kawasaki 212-8585 TEL: +81-44-331-7535 / FAX: +81-44-548-9607 ●...

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